I know this is posted in the WIP thread a bit late but I submitted the actual image last night before the contest finished. Anyways here's the final that I submitted!
Hi guys, First time joining this competition, I want to draw this epic scene where 2 teams are duking out on each other. Some references: Rough Sketch_001 Rough Sketch_002 Still working on it...
Recently just got my portfolio online! Not much in the way of content yet. Looking for C&C on both layout of the site but more importantly the content. Recently finished a mini environment of a NYC inspired subway platform in the source engine. Link: http://www.philipouellette.com Currently working on developing my…
We're looking for top-notch Environment Artists to work on-site at our office South-East of London! There are full-time positions and contract positions on offer, I think we're looking for a fair number of artists (9 in total), so get yer applications in! http://www.splashdamage.com/content/environment-artist…
Thank you! Yeah its been a long process. Regardless of the outcome I've learned a lot from just participating in the contest. Good luck to your entry too!
I'll be working on the Mercenary skin version of Katerina. I might re-design the weapons, make a couple of tweaks to her armor/clothing and maybe make the hair a bit more blue. In-game model reference - http://www.lolking.net/models/?champion=55&skin=1
Hi, I'm a bit late but I think I have enough time to finish this (I hope u.u) Concept My idea is to redesign Malzahar trying to make him look more like a fighter mage, with void armor and different clothes References and inspiration:
I'll be tackling Sivir. I am designing a new skin for her. Void Touched Sivir Reference/Inspiration Sheet Body Base-WIP Testing the WIP silhouette of the idea. Got a lot more pieces to add. Hope I can keep up with all the awesome work that is being posted. Feedback is always appreciated, thanks.
latestreally small update on the lowpoly version. Currently at around 10k triangles. Some items are already UV'ed, ill show the UVs when I finish them.