Hawken- Thanks dude! I couldnt imagine the shape without it being "posed" in action. was much easier to model while imaging it flying through time and space. complete with WHOOOHHHH VROOUUUUUUUUU sounds effects... BadGeometry- thank you very much! I like to be as funky as possible. i got the shoulder pad in. All i had to…
[ QUOTE ] [ QUOTE ] All sins may be forgiven. This is pretty much standard issue Christian belief. Consider the example of St. Paul. [/ QUOTE ] if you really believe all christians use this as an excuse to do whatever they want, you're almost as out of touch with reality as those zany "extremist muslims". Sure, some…
That answer I can't quite give you. I can tell you that the jump from a 3850 to a 4870 really helped out my Viewport speed. However, that could be because i went from 256 vram to 1gb. You probably would have to Google that. As for the rest of your rig, you can shave a few bucks off and go with Win7 Pro, unless you want the…
Vrav - I disagree with you almost fully. Passion does not have anything to do with single-minded dedication as you described. That's unhealthy, and is more like infatuation or obsession than passion. And I think that is a realization that is slowly being shown by a lot of newer and more progressive companies. I've noticed…
Vray also has a nice control for that in Max, would be a missing feature if Mental Ray doesn't have it... (btw, offtopic, but wow, I love your NBA home courts, Malcolm! Looks fantastic for realtime.)
It wont work if you have Vray materials and you are using the default scanline renderer. Mine wasnt working and it was that. Switching to default materials resolved the issue.
Thanks everybody :) ae. I'm using vray render, its just a inverted box with deleted top for scene, dark grey material, GI lighting, and a top cast shading light for direct shadows. CT007 Modeling wires was just for presentation, thought i baked ribcage thing into lowpoly. 00Zero I putted website of my gf untill i will have…
Yeah i am as well i could understand what you meant if it was vray or corona or something alike that kind of renderer, but otherwise im not sure what you mean. @shabba
[ QUOTE ] the size and amount of textures doesn't really effect performance. [/ QUOTE ] Up until the scene requests reads from a texture set that doesn't fit in vram, in which case you will fall off a performance cliff. Considering vram varies from 768 Mb down to 128 or lower, texture memory use is definitely an issue.