While the normals baked pretty damn well, you still need to look at the photo references of the stone blocks, and most importantly, block walls. At the moment they look like they are sculpted out of soft clay in the detailed shots. The in-engine shots look off-scale and you need to adjust the UVs of that canopy too. This…
Lol i remember them from when i visited Pompeii a few years back. According to our guide, they pointed to brothels. Another cool thing is that they used to put reflective semi precious stones in the roads as cats eyes. What have the Romans ever done for us? All right... all right... but apart from better sanitation and…
vue is not really good for realtime stuff, as it's strength comes from the powerful rendering. i have good experience with rendering costum skydomes and you can render some beautiful billboards/2D stuff for your scene. lately i threw some trees from xfrog in it and you get great results, hard to achive with 3d packages. or…
So i'v been away for some time on vacation hence why no updates. Currently got 3 new ground stones, as well as testing out methods on getting interesting terrain because CRYENGINE's terrain system is very bad (10 year old+). Could make a tasty list of whats wrong with it but don't want to clutter it up here :P Other than…
@Jeff Parrott: I love your little chibi scene, the only thing I think you should change is to probably make the colors a bit darker and add some length difference in the stone bricks. Failed to complete the Dishonored arch dome, got stuck on the glass and I hope I can redeem myself with this scene, yes I'm going to lower…
In my opinion the stone wall looks quite bland compared to the other assets, it seems to repeat quite a bit. Its also pretty much a single grey colour. The rest of the assets look really good, I just think the wall needs a bit of attention, seeing as it is quite a large piece. EDIT: In your initial moodboard your reference…
This is actually really awesome, I really like the stone work and the metal contrast you have so far. Right now though, I think the lighting is lacking quite a bit. It needs a lot more ambient and rim light work currently. A lot of your hard work and detailing is being hidden/lost with the low lighting you currently have.…
Thanks for your help! I decided to start by doing a simple texture with the 2. Way. I have sculpted some simple Stones with some details on a Plane in Mudbox. After that I have set up a Plane with UVs for the Low Poly Object and baked a normal-, an ambient occlusion- and a heightmap. But now I need these renders which…
good morning! Great choice on the switch its looking great. Another thing I notice if you wanted to try. Is on her outfit there are a few parts that are made of her element such as the skirt and shirt that might take away from her shoulder pads and selves because they are also organic material. A suggestion would be to…
too much focus on graphic design and less focus on your skills as an environment artist. Make a prop or carve your initials into a really nice stone texture, we've got a whole thread on rocks! I don't have a business card but this is something I'd use on my own: It's simplistic but also shows that "hand painted" is my…