Zbrush study focusing on getting familiar with the software overall. I focused on creating this 3D model of Kylo Ren's helmet specifically after he damaged it and welded it back together to himself. The image referenced for this study is from Rohan Hutcheon on Art Station.
Thinking alot about demons at present, thinking i might try a 3D bust sculpt at some point soon. Want to study various ellements of Anatomy before starting to sculpt. study of demon horn yealded this small sketch Reference here
I have the opposite problem, I have no problem expressing my ideas becasue Ive been drawing for years and am well studyed in it. However I still yet to learn the programs. So i guess if it is practical, learn and study 2d.
i think at this stage u need to go back and study anatomy more befor eyou put more details on your sculpts. the details are very sketchy and not organic at all. it would help you more if u study skull anatomy too.
sorry but do you mean resume and cover letter? for me the cover letter is a personal note of my interest in the studio, but the resume is a simple log of my major skills and relevant (to games) work experience. If I were to write an individual resume for each studio I don't know what I would put in each one. also I have…
I'm at a very small studio. 15 people. The studio is in the bosses basement in the middle of nowhere. Seriously, its 1 street of houses with no stores or anything for about 10-15 minute drive. there's a gas station close, but that's about it. I work 9 - 5, Monday to Friday. So, yes, not exactly long hours or in the city.…
I've also been wondering this myself, but my big concern is actually getting steady work. I just graduated from college and due to not having a studio job and loan payment starting up soon, I decided to hold off on moving to a new city, which means I'm stuck in a city without studios. I don't think AAA/AA/any major studio…
Well the main thing here is Portfolio work and Studio Production work are Completely different. If your building a portfolio I would do the best you can do, don't rush it. But generally a 4 weeks is enough time for a good folio character, several months and your lazy or over ambitious lol, a week and it's probably rushed.…
Gwot and I play nightly on the Studio Rumble servers which is home to a lot of game developers that play. Here's a list of some companies that play there: * Valve * Red 5 * Threewave * Bioware * Blizzard * Popcap * Terminal Reality * Surreal * EA * THQ * Gearbox * Cryptic Studio Rumble West #1: 8.6.15.56:27015 Studio…
Very cool! I've been taking Scott Eaton's class on anatomy and your studies are realy inspiring. You may have already answered, but how do you choose what to base your study off of? Are you gathering a lot of reference images or working on the fly?