Here's an update! Got some time this past week to work some more on this. Things I changed: - different, wider back tires - one gun instead of two - added some ammo boxes - added a spotlight - added some wraps around some metal and exhaust pipes (though these are placeholder until I can get them in zbrush) - added side…
Most people I asked seemed to take a liking with #10 of my thumbnails (above) so I decided to build my character around him. I tried many styles attempting to keep the plagued feel going. Here are the two I think work the best: The 'robotic' version I liked, even though it kind of strayed from the original concept. The…
Hey man, this is coming along nicely! There are a couple of issues i have right now... it looks like he has no hamstrings in the profile view, he has these nice beefy quads, but his hamstrings are non-existent. It looks like his lats come down a little too far as well, either that or his rectus abdominus needs to be a…
Thanks to some advice in a discord group, I was able to add a little more gesture to the guy's spine for the Jojo pose since the last update. I figured I should really try to put everything together for this last bit, so I think this will be one of my last WIP updates for this project! Next I'll be reworking some of the…
Forget about bones if you need quality. Just make simulation with low-poly model, and use this simulated model to drive the real high-poly model (with Wrap Deformer). - @ Mark Dygert - really good explanation! I use the same way, with only difference I use Bones, not Dummys, and create automatically these Points and attach…
Sorry, got busy with another project... must finish this one first, lol. Let's see still wanting to do 2 more plants and maybe a few more static meshes. Rubble has been a pain, I just can't wrap my head around it. I want to blend some cracks into the asphalt-not sure if I am going to try to bring back the puddle. Trying to…
They're not actually skewing it's an optical illusion. The easiest way around this is to not use the image ratio toggle and just map everything in square mode it's a lot easier to wrap your head around. I think this is how all uv editor work? I remember we discussed this on polycount a long time ago. I think the confusion…
while this is mostly true from the user side. for most things. it's a MASSIVE oversimplification on the author side. obviously the skills and experience of the developer are huge factors here but in general the flash IDE gives you a lot of room to do things in ways much faster than the same thing in pure htmlCssJavascript…
actually something someone else mentioned in the other thread about level design, people only playing games to see the art... I'm starting to get that way with anime and games as well. I will watch a series for the art/design more than I will for content, unless of course the content is really good, then it's a bonus :P I…
The eyes on all your sculpts look tacked on, instead of a form that flows around the eyeball. Take a look at how the Scar head was sculpted. You're focusing too much on those the eyes are "supposed" to look from the front and side, but you're forgetting it's a 3D shape that curves and flows. They look flat and drawn on…