Overall your scene looks pretty nice. What immediately stands out to me is the stone floor. It doesn't quite feel like it belongs in the same scene, but I'm not sure if it's because it looks like it belongs in a dark clammy place like a dungeon. You have a very vibrant, colorful scene with dull stones, so that could be…
@SirCalalot: I'm using alpha planes for the rain. It's a little frustrating because the rain appears much more apparent and heavy in motion; I'm just going to have to get heavy handed with it and make it very obvious. As far as Epic's way of doing this, yeah, I actually had taken a look at their Night and Day scene and…
Must be a male thing to focus on singular things? I dont actively look for gripes if the whole art direction of the scene/game works. I can usually play a game fine without being too put off by glitches. But if there is something that breaks the mood of the scene (over saturated texture, different texturing styles or…
Jarm, Thanks for the C&C, I figured less is more. I still have a ton of work to go. Glad you like the basic composition though. I am not to familiar with apply vertex blending to landscape layers. It is something I would have to look into, I know a ton about vertex blending shaders themselves. To be honest this is my first…
what are shadow maps you say? :poly122: you dare speak such blaspheme! :) well i'm not sure how technical you want to get. and i'm not sure how accurate i can get depending on how technical you want to get... but shadow maps form what i understand are basically a depth buffer image taken from the point of view of a…
Barrels have been added to the scene, and I've also placed some fog cards! I tried to make my own but I found that this blueprint by Devon Chiu looks much nicer https://gumroad.com/d/1536da1df298479418d7779772d50252 so that's what I currently have in the scene. As far as the values for the lighting, saturation, and…
I agree with teodar on the roughness values in your scene. Try to reduce the shinyness of your main surfaces (wooden floor, ceiling) and then establish roughness detail in areas, where you want the viewers attention for the detail you put into the scene. For example on the chairs or the guitar case. Overall I think you are…
New update on my mtg fan art: after all the feedback, I have decided to change a little bit the composition using the big structure as the focal point along with a detailed hedron near the camera. The scene has the previous lightmaps, therefore the ground is a bit dark but I will fix that on the next test bake. Other than…
Hey All! Here is the latest update to my scene. I changed some thinks around, I wanted to give more character to different areas of the shop, so i dusted off an old Arcade cabinet model I made years ago and Up Res’d It. I also added a nice little plant and some other assets like a record player and speakers to the scene. I…
I really like this one, but I feel like its kind of haphazardly arranged. There are so many things that can be focused on but they all seem to get lost in the clutter of the scene. I think the lighting may be whats throwing me, maybe try lowering the light beams coming through the window and make the fireplace a more…