thanks for your advices, I did a quick paint over in photoshop with the fluidity tool trying to raise up a bit the eyes and modifing the shape of the nose + lower lip and chin before jumping back to sculpting the head. There is also some picture of the kind of face I like : from Ilya Kuvshinov :…
Latest progress on Mr.Brew set. Low res texutred first pass. Still got some decals to add and his left arm is just basic colors still. @[NB] Mohsen - For the wood on the barrel, each plank is a separate piece blocked out in maya. I then used the Trim Dynamic brush to angle the edges, along with the dam standard to make the…
@harry1511 Looking pretty good, yo! As for your trees, I think they'd look pretty good as 3D objects rather than flat planes. In MrRik's model, he had them as flat objects, but it's because the camera was going to be locked to that angle. Either works fine, just depends on how much control the viewer will have over the…
Long time no updates! been up to cool summer things instead of working :P @benjam I think the scale of the wood is just very small and stretched over a large area, I've had trouble finding better texture but ill look harder. @MrHobo I was instructed to make them greener from my art director. I agree with the sun bleached…
Switch to the eyes subtool, select your material and with the M option (or Mrgb) go to color>fill object. This will assign the material (and colour if you are using Mrgb). When you go back to your main bust model and choose a material, the eyes should stay with the material you chose
Di$array thanks for your comments. I am chiming in to say that I agree with MrHobo. I would also add that if you check the top of your helmet in side view and compare it to your reference you will find that yours is a bit taller. The shape in the reference seems to follow the shape of the cranium. I think if you made the…
It's hard to say if this is the case based on the cropped screenshots, but I know you can replicate an identical result if you don't have materials turned on for the tool (ie: RGB only). Drop out of edit mode and check to make sure you're set to MRGB before going back to edit.