Being rooted to our desks day-in day-out is the nature of our jobs. But how long can we last in such a sedentary career. What can we do to battle against this slow death sentence heh. How many solid hours do you spend at your desk? How often do you take breaks? And for how long? What do you do in those breaks, exercise,…
What is rubbish about it? The waves are normal and should be there, its the difference between the high and the low poly. Personally I would straighten out a lot of the UV's especially in the handle. I might even break off a few shells at some smoothing breaks so its easier to straighten out. I would also optimize your low…
Sure thing: http://www.polyhertz3d.com/forumjunk/revolve.max Also, attachNodes breaks if used on on 2+ (sometimes only 3+) instanced Editable Poly objects and 1+ primitive at the same time, and IC will need to be restarted (sometimes also resulting in max crashing/freezing). If you try to merge two primitives it'll also…
Hello guys, and sorry for the delay. I managed to create the animation using SplineIK as a base, thank you! :D . It breaks at some point but it works. By saying that it breaks at some point I mean it totally derrails from the "path", but still does the movement mimicking the spline shape but not on it. I guess it's a…
This is one of the really old weird things in 3dsmax that really needs to be redone... You assign groups of polys to a smoothing group. Where you want a hard edge the polys on either side need to be assigned to a separate smoothing group. It's important to know that smoothing groups will create breaks in the mesh just like…
It is still on the rules, the problem is how we can police the use of feedback or not, the only way is if someone finds out that someone is breaking this rules and point it out that is the ctrl c of that part of the rule: - everyone should keep posting feedback on other works, the feedback should be constructive If anyone…
your best bet will probably be to model the treads as a simple 'belt' shape and project the normals from your HP tank tread onto it. Quick google image search example: http://chrismckamey.com/images/Tank/front__wireframe.jpg edit: I'd also agree with the previous comment that you can get away with a larger texture on such…
the edges of the blocks look a little too worn to me - marble is quite a hard stone so wouldnt really break apart so much imo. some broken corners are good but a few hard edges would be good too. no crits on the wood, although compositionally i'd rotate the wheel so the planks dont run parallel to the main cart, just to…
@jonjon yep I'll break symmetry (and a teeth or two :p ) a bit, this was just to give me an idea of what it could look like :) Here's a little teasing of my lunch break on the maiden....since the result looks pretty much like what it looks at the end of the video, no screen shot needed cause it's far from finished x)…
I dig the lamp. There are a few funky edge loops in the inset parts, but you're getting a a lot of cool details in there. For the TV: If you're looking to push things a little further, you could break with the reference and change the coloring of some of the details on the front. The logo plate and knobs might look good as…