Just edited the script and it now works fine. I have just tested it with 100+ models with 170 polys each. I think that the problem with the script is when the script loads up it is defining the local variable as 0 so that when the script runs it thinks there is no objects selected. This is causing the button to be greyed…
Fox Engine Office Remake: While the Fox Engine is very impressive, especially the E3 2013 Trailer, I felt that the Office demonstration was doable in CryEngine 3. To prove it, I present you Fox Engine Office Remake. All assets have a proxy model and the level is in real scale. Many assets have POM to further enhance their…
lol, keep reading. literally right after what you quoted from dictionary.com: Origin: 164050; earlier fort < Middle French ( see fort); disyllabic pronunciation by association with forte 2 Can be confused: fort, forte (see pronunciation note at the current entry ). Pronunciation note In the sense of a person's strong suit…
Hey @Tectonic! Thanks for the reply! I've worked quite a bit on the face based off more various illustrations and real life faces. I also sculpted in the finer detail, any feedback on that would be really good as its the first time that I've done high level skin detail. Major shout out to Rafael Souza and his brushes which…
thanks o:) , my next project is a guitar mode check it out here : http://polycount.com/discussion/178042/maya-2017-electric-guitar-modeling-wip thanks ! i try to spend some extra time here and there to get the curves as perfect as possible specially for such a model .
I advise. http://www.scott-eaton.com/ (study the academic drawing before the course) https://www.3dtotal.com/tutorial/1763-create-a-game-character-jouster-part-1-maya-photoshop-zbrush-by-adam-fisher-character-human-female https://www.thegnomonworkshop.com/ there are other tutorials ... look at the work of others Good luck!
nickcomeau: Thanks, you are right about the nose and ear. I always say "i will revisit them when i subdivide a little more" but then i decide to start a new head and they stay like that :shifty: Anthricus: Thanks for the paintover, i appreciate it. I tried to fix these areas in the new head. As for the actor, truth is i am…
An alternative to vanilla Dynamesh. You can set specific poly limits instead of resolution. http://www.zbrushcentral.com/showthread.php?177194-DynaMesh-Master!-unofficial-Information-Installation Not exactly the answer to your question, but hope it helps nevertheless.
Aren't the tri counts for cars in games high as shit? I remember hearing certain games where they were in the 50-100K+ range. This def ain't 8K http://www.gtpla.net/wp-content/uploads/2010/11/circuitdelasarthe20092.jpg EDIT - rumor was GT5 some cars were 500K. Here was the break down for Forza 3 I found online. Not sure if…