Hey guys i wrote some scripts that help to speed up exporting and i want one more addition. --Fast save overwrite 2 step script --STEP 1 - export file with this script, it will store location of the file --Filename should be equal to the name of the object if selection.count != 0 do ( actionMan.executeAction 0 "40373"…
there are other ways to do it, storing the edge normals in an array would have been a better way to go but it was really just a cut and paste script I had code that worked that way. In general keeping normals in a mapping channels work well with scripting as you don't need the object selected and to be in the Modify Panel…
fair enough. and yes, one should never avoid helpful scripts. only reason i asked to compare without scripts is because it would be even more unfair comparison if i showed what some proprietary maya scripts/plugins can do. as for soft selection, i cant imagine working without it. i am sure the feeling is mutual among many…
Alright I got Slide Normal Thief to work with Max 2014. Here's the link to Slide Normal Thief in case anyone else is interested in the script. http://slidelondon.com/_downloads/SlideNormalThief/SlideTools-SlideNormalThief.rar 1. Try putting the script in your Script directory folder 2. Go to Customize > Customize User…
http://www.creativecrash.com/maya/script/free-130-scripts-for-modeling-uv-video-tutorials-for-each- This script set has a neat little gem that can set an expression to the near/far clip relative to your current view. It's handy if you're working on stuff up close and pull way out for a large scene like that, I'm using it…
I'm pretty sure you can set the default in max's viewport configuration window. Click the [+] in the viewport label (upper left) and choose configure viewport. OR if that doesn't work... You could add a change to perspective command to the FOV script and bind that new script to your perspective shortcut. That way every…
Forgot to mention I'm on 2016! Swordslayer Thanks for testing in 2018. That's a solution I'll consider. musashidan Thanks for the link. I actually currently use the same script ^.^ I only have to do a little extra work if I want some edges flat (for optimization purposes) and untouched by the script because I can't always…
Went through scriptspot, not on there. Now I'm thinking it might have been a Maya script and it's still on my computer but I don't remember what it was called so that's an issue. So I'm going through all the scripts I've ever downloaded one-by-one and I did come across one that wasn't the one I mentioned but might still…
instance something across with a random translate value on 1 axis? to do a whole shelf at once. would be pretty simple to do this vai python. i could make a script that lets you scatter objects within the volume or ontop of a other object which could be your shelf. or if you want to work with existing scripts that are…
I use 5.1 here, and there are some freebie scripts that let you save and load weights based on vertex positions, instead of just vertex IDs. Might help you. Kees Rijnen's Bio Skin (requires Editable Mesh base) http://www.keesrijnen.com/ Andre Hotz' Skin Or Die (requires Editable Poly base)…