What do you want to be hired as, an artist or a programmer? If I were in your position I would pause on the programming and focus only on art, if that's really what you want to specialise in. You need to get to a competitive level. Look at online job offers to see what they expect from you. Also, check the wiki. That's…
Here's what I had in Unity 4 when I turned the project in, I wasn't able to create as many assets as I wanted to fill the room due to lack of time (should have scaled the project back to just this room). Currently I'm working on re-creating this in UE4, which was the plan from the beginning, so I did not want to invest too…
I've also had this problem with my low poly mirrored meshes. I've tried all these options^ A little more info; this only happened when I upgraded to Marmoset Toolbag 3. It didn't used to happen on TB2. In regards to tangent space: Usually I'd use the default xNormal MikkTspace to bake my maps but I've had better results…
The browser version shouldn't matter much, should it? Since it's all thrown through Unity. Anyway Intel 9300+ 8GB DDR2 800 Radeon 4770 Windows 7 64 bit Opera 12, build 1748 50 FPS at 100% and 150% page zoom Chrome 26.0.1410.64 50 FPS at 100% and 150% page zoom Internet Explorer 10 50 FPS at 100% and 150% page zoom I'm…
If poor discoverability was a feature then iTunes should be bragging about it because they're pretty much the discoverability cautionary tale for all marketplaces. Also I just want to point out something that should be obvious here, Gumroad has competition. So does Epic. Anybody who doesn't like Epic's terms can go to…
Max now ships with the stingray setting in the directX material, but having tested it I found it poor in comparison to the likes of Substance or Unreal Engine4/Unity. Incidentally, you can try out UE/Unity as a free download. A lot of people still use the popular real-time asset viewer Marmoset Toolbag, but with the…
I scriptet everything myself. even the character movement, rather than using Unity's built in fps/tps-movers I just put a character controller on katarina and then scripted the movement myself. that's why it kinda sucks :D the level is mine as well, well, it's a plane :) that has triggers some meters to each side that…
Hey everyone, I have been away for awhile on my work, to focus on other endeavours, but I am back with some new progress on this model (I love when time away gives you a new perspective) with a lot of drastic changes to make this model more appealing. Instead of a flak jacket, I took him to more of a street cop feel...…
Thanks for the offer but unfortunately I'm not allowed to share these specific files. However, I think I solved my problem! You might be able to test the issue yourself on your own model if you're curious (I'd be interested to know whether it's an isolated issue). I'm using Max/Maya 2013 by the way. The difference between…
Why would you have to handle physics manually? All you have to do is apply gravity to objects which is an extremely simple formula. Beyond that you just have to keep a players feet pointed at the ground which is also very simple. In most cases you dont want bent raycasts (which you would be forced to have with vertex…