Hey Everybody, I am in need of some particle texture packs that contain the raw source art needed to make particle effects for video games. If any one has a link or can recommend a company to go with I would really appreciate it.
Hey guys, I'm asking for a friends account. Does anyone know of any good texture packs? Preferably with diffuse/normals/spec. Both commercial and free is of interest. This is going to be used for a sci-fi 3rd person game project. Thank you!
Strike Games is an independent developer, nearing the release of our first commercial game. We need a few more artists to help polish up some final details before release. All work is compensated, pre-pay available We are currently looking for people in the following areas: -Prop Texture and Material Artist, (works with…
Blizzard Entertainment is looking for a 2D artist to work on their newest title Hearthstone. The focus for this position will be on providing the art needed to help realize the vision for the game from initial concept to practical application. Responsibilities include creating of concepts that support / further the vision…
Hi guys, In short like the title says: What's your currently preferred method of painting textures and materials? I'm currently using either ZBrush or Substance Designer/Painter. ZBrush of course to polypaint models and bake that (and then go over it with Photoshop because ZBrush often does not give enough options to tweak…
I'm a 3D modeler/Texture Artist looking for some paid freelance work. I'm always available, so feel free to contact me through email. Email: kristiandocherty33@gmail.com
Artifacts keep on appearing every single time I try to texture anything in mudbox with any file format. My specs are Acer G185HAb 19 asrock extreme 3 gen 3 amd hd 6950 2gb with the amd 13.10 16gb ram i7 2600k corsair tx 650
Hi, guys. I'm trying to texture a low poly wing with some normal maps that I'd created, but I end up with a very hard, unrealistic result. Do you have any tips on how to approach it? I've tried using a ramp in the transparency channel, but it didn't do any good...
Hi everyone! I've been working on an environment for a class of mine, and a couple of classmates wanted to know how I approach making my tileable textures, so I made this tutorial, and I thought I'd share it here too. I know it's simple but I hope someone finds it useful. :)