i think this is appropriate for the next iteration, i just can't seem to get the right arm to stop wobbling so much, the keys need easing or smoothing i'm not really sure https://twitter.com/i/status/1695059165377392911
Some more first passes on materials, this time on the roof and the steps. I also tried something different with the tree with will probably work better in the future. :) There's a bit of a lack of metal in this scene right now, so I'll add some minor elements such as trims and circle attachments later on here and there.…
Looking nice. Id like to see more trash and grime on the ground and maybe something more on the walls, like graffiti, posters or damage decals. Some other ideas: A camera or two overlooking the alley.(could also plug some of those hanging wires to them). A holographic ad billboards on the wall. I'd like to see a door to…
First step : the camera. If you use the standard keyboard shortcut, use the S key and you use your mouse like you do in Maya with the ALT Key. :) Use the ALT key + right click on a object to get a menu with the primary tools. You can add the a custom toolbar (shelf) to access quickly to the basic shape (cube, cylinder, and…
Here is my sexy work area. Huzzah to kip for the Antec 900 case! I have the same behind my chair! Edit, why i was posting: A really simple way to expand your desk space is to put a old kitchen worktop on top of your desk. Gain another 2 foot each side easily. Lastly i have 4 of those little cabinets from a charity shop.…
looks like you hit the silhouette of your forms pretty solid, but once you start drawing inside the shape you lose sight of the forms that make it up. most of these are lacking a lot of form and anatomy. i would take a step back and maybe do some hogarth studies. he has a lot of emphasis on exadurating the form of the…
Hey guys, Yeah those planks are totally temporary, still working out how much texture space to devote to the tops of the docks. Just threw the wood texture from the steps on there in the mean time. Im changing the way Im mapping the stalk today, so it will look much better and use a bit more texture space as well. You can…
Hey man, nice to see you went all the way through and implemented it into a game. That being said I feel you really need to take a step back and open some anatomy books. Your topology is also in need of some reworking. For instance, I'm not sure why there is a whole clutter of polys on top of her head and yet her head is…
as with all things max and mapping it is very possible for geometry vert index <≠> mapping vert index to get the correct vert and it's associated mapping vert you go by face and corner so in psuedo code... geo_face[1].vert[2] <=> map_face[1].vert[2] and in mxs fn setmapverts poly chan verts val =
( if not…
I'll be starting from today a thread for study, this study is based as a progression study and each step i'll be creating a character in a month or so . Each character I create I'll try to focus on my weakness and topics I must learn and create a great piece of portfolio. The Steps will be as follows if any anyone want to…