idk if this is your #8. Being able to load a new HDRI without redoing the lighting? is that a crazy ask? i know of moving them off the main section and do it like that then move it back, perhaps a keep lighting check box, should be cool? idk how difficult coding is but on youtube people seem to do it like nothing, i can…
GHOSTBLADES There's nothing really unusual I did to the lighting/models. I just modeled, hardened the proper edges to get good flat surfaces, and textured. For the lighting, it's just a directional light and a skylight to add ambient light. Also you have to make sure you textures are sharp and not too dark, else the…
Considering that I can't see any shadows being cast from that cabinet, what kind of light are you using to light up your map? If you're using a skylight, then you're doing it wrong as it's just an ambient light (a very sucky ambient light). Place a point light next to the cabinet and see if it brings the normal map to life.
The light source is unclear and confusing, the shapes are uninteresting and unbelievable, large portions of the scene are unlit or unreadable. Solutions aren't too complex however, In terms of light try not to use any light without a recognizable source, it can also help to look at some colour theory and of course light…
Yo, i am using maya for modeling! Yeah nothing is bevelled at the moment but i will be bevelling some areas that i feel need it. Like the sides of the houses and some objects. But i dont want to go crazy on the polies either! But i am having problems in udk i am not sure what is going on with my lighting! I have had a look…
"But who gives a shit as long as it's still a fun game?" It's not unusual that there might be people going ahead and giving a shit about the quality of game visuals on a board named polycount really now is it? Lighting creates mood and atmosphere. Warm light sources in cool scenes are appealing for instance. Good lighting…
I do love both lighting paint overs but I think it would be a real shame to lose the additional blue lighting of the first, keep the overall blue lighting of the second but maybe work some of the separate blue lights back into the scene? I just think that the orange and blue lights contrast really nicely but Feel free to…
ah good point. I'm having a difficult time lighting this properly. Its all in Maya/MentalRay. One of my main concerns was lighting the hair so it had depth and not blending together which the harsh light had done but I'll try again maybe with a more neutral lighting. If you guys have any tips on lighting lemme know!
Going to start working on lighting in UDK, havent finished that back door yet and boy unwrapping things for lightmaps is boring as hell! ha Not sure why the emissive lights on the right are not actually lighting anything in the scene up as they are flagged to cast light. Still just normals/AO for now, once I dial in the…
Man that is an awesome village!! It's very inspiring to me, i'm going to have to make one soon. I'm just an intermediate/novice, but for the lighting i would make the shadows a desaturated dark blue using a skylight or lightmass. Then make the light coming from the sky with a yellow/orange directional light. With the…