Telltale Games has an immediate opening for an Environment Artist with at least five years of professional experience to work with our award-winning art team on our upcoming Game of Thrones title! Please apply if you have a strong eye for composition, scene lighting, texture and color theory. You can create art assets that…
Full Time – Tampere, Finland - Hybrid work Makea Games is looking to appoint a highly talented animator to join our journey to revolutionize the UGC-space of console/PC gaming. As a 3D animator, you’ll be working closely with the art and code teams at Makea Games to provide realistic humanoid character animations for our…
I am a little bit confused by why/when to smooth for game models. If I want sharp edges on a cube that I am going to smooth I need to add edge loops close to the edges I want to stay sharp, right? The question to me is - do I want that all the time or even most of the time? Why not just "not smooth" it? Is the idea to do a…
This is something that people have to learn and deal with on their own. Nobody's going to take their life's dream, fold it up and put it away because of a post on polycount. I think most of us started out dreaming of having OUR games made, and how awesome our games would be, but as you learn more and more about how games…
I think it goes beyond that simple fact KDR. Marvel has always been incredibly anal about their IPs and pretty much launched campaigns against any kind of IP abuse in any game, which is their right, even tho it still makes them hate-able. City of Heroes was bound to be a very problematic game (IP wise) just because of it's…
Take that advice with a grain of salt. They aren't you, and don't let their opinions prematurely shape your own. And IMO the same goes for the opinions you may get in response to this thread. You don't want to be left wondering what could have been because you chickened out on your goals. Of course you do. Everyone does.…
Hi there, I thought I'd share some of the art for a recent game me (Artist) and a friend (Programmer) decided to make. It took us way too long to make (1.5 years), we initially started off mucking around in unity not knowing what to do and somehow we managed to blindly grope our way onto iTunes. Its 1.5 years I'll never…
Hey guys, want to show off a (near) completed Game character I created for a university assigned project for the game art course I'm currently studying on. The brief we were given was to design two characters that would be essentially a dichotomy of each over yet still look like they exist in the same world , while this…
Well you clearly are making guns! They look good to me as a non-expert in guns. I find the thumbnails with Military Conflict Vietnam disruptive. It's nice to know they are in an actual game but the space the text takes is too much for me, especially compared to other similar thumbnails on Artstation. Also if you insist on…
Full Time – Tampere, Finland - Hybrid work Makea Games is looking to appoint an experienced and highly talented art director to join our journey to revolutionize the UGC-space of console/PC gaming. As an AD, you’ll define and execute the artistic visuals of our projects, drive art creation processes and ensure the high…