Hi all!My name is Voldemar and im working on Techno-Fantasy game project, now everything is only on paper and i have 2 programmers. We are looking for 2D artist to create concept art of characters,bestiary and world. Some information about project: It's 3rd person RPG adventure heavily based on combat, open world with…
I'm looking for someone capable of producing a character design, model and character texture for a game which can then be rigged in Maya and animated by another collaborator. The game is for a personal project, but will be released online after it is finished and potentially further developed into another project.…
POSITIONS HAVE BEEN FILLED. THANK YOU ALL FOR THE GREAT RESPONSE! ------- I am looking for several (3-5) experienced 3D modelers for a series of aviation focused projects. Models to be developed primarily include cockpits, engines, electrical components, and other technical items but some character work may be needed as…
Game Mechanic Studios ( North Hollywood,CA) is looking for an experienced Character Artists. In house . send me an email and i will point you in the right direction michael.arrevalo@gamemechs.com
Hello! I am currently looking for new freelance projects. Here is my portfolio: https://www.artstation.com/bogdanantoci E-mail: b.antoci@yahoo.com Thank you!
We're looking for a 3ds max character animator familiar with biped for a small animated project to work remotely. If interested, please send relevant links and information. Cheers
Grad student from Sweden looking for internship mainly as environmental artist. I'm willing to relocate and my internship period is self paid. Portfolio valdemar.nyhlen@hotmail.com
It's best to put enough polys in to a character so that it does not look low poly/chunky. why make extra polys where they are not needed? I mean a mesh that has 60,000 tris is not going to look a lot different if it is has 100,000 tris , unless there some particular details that would need to look extra smooth or if he has…