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Re: FBX export from Max collisions
Reply by
JonathanLambert
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May 2012
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Unreal Engine
If your SM is named SM_dune, wouldn't your col mesh have to be named UCX_SM_dune, or does UDK recognize the SM_ prefix?
Re: Maya .obj import/export scale?
Reply by
oglu
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Mar 2019
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Technical Talk
I never had any issue with objects comming from maya in cm. What should happen if i work that way.
Re: Portfolio Review - Character Art
Reply by
ARES720
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Apr 2015
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3D Art Showcase & Critiques
Col stuff here! But i think armor on your Roman soldier is too clean, maybe should to add some dirt.
4 results
Re: Couple of big questions
Reply by
MagicSugar
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Jul 2013
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Home
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General Discussion
CrunchCast jon jones "your portfolio repels jobs" http://www.dota2.com/workshop/ "Snooze you lose" cheers!:thumbup:
6 results
Re: Dota 2 Monthly Community Competition #15 - May
Reply by
GhostDetector
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Jun 2014
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Dota 2
I found this. Its a lot of lore/races and stuff compiled into a couple posts. http://dev.dota2.com/showthread.php?t=35923
8 results
Re: (Metal textures) need some critacisms
Reply by
roosterMAP
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Feb 2010
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Home
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Technical Talk
first one kinda looks like stone. racer445 did a really good tut on how to make metal. (racer4455.com)
2 results
Re: Need help catching mesh/texture thief(s)
Reply by
Xenobond
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Jan 2011
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General Discussion
Another one, this time from Unreal Tournament. http://utunlimited.beyondunreal.com/wp-content/gallery/mr-crow-harlequin/mr-crow.jpg
2 results
Re: Graff's Workshop
Reply by
Baddcog
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Jun 2015
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Dota 2
LReisis, There is full documentation here: http://www.dota2.com/workshop/requirements You need a more recent version of photoshop for the scaling.
2 results
Re: Elysium
Reply by
HitmonInfinity
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Apr 2013
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General Discussion
Trailer supposedly dropping tomorrow: http://io9.com/weve-seen-10-minutes-of-neil-blomkamps-elysium-and-i-471353469
5 results
Re: art dump
Reply by
TrevorJ
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Jun 2011
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3D Art Showcase & Critiques
noice stuff man, if your looking for t-shirt prints this sites a good option. http://www.society6.com/help/products
2 results
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