Hello there everyone! So basically, the TLDR is this: I'm creating a rig for class and on the arm rig we are using a twist Expression on the wrist and forearm joints so that the forearm joint rotates on the X-axis at half the rate of the wrist joint. And well after I implement this expression I'm getting an evaluation…
MS Cancel's 1 on 1 interviews: http://www.neogaf.com/forum/showthread.php?t=578534 MS Wants to change from a game company image to that of device and services: http://www.digitaltrends.com/computing/microsoft-considers-restructuring-into-a-devices-and-services-company/ Not sure how I feel about all of this. 1o1 interviews…
Yeah sure. Except you will most likely never, ever manage to work like that efficiently - it is just way to limiting. Here is your workflow, for any asset : > Start from a well established 2d concept ; > Make a rough blockout model of the whole asset. It can be low or highpoly, clean or rough, it doesn't matter. But it…
Thanks urgaffel, you don't sound harsh at all I really appreciate any feedback and I agree with most of your observations. Yeah muzzle flash is definitely the weakest part of the effect now, I'm gonna have to work on that. I made it so it has a bit of velocity over life in the direction the bullets travel and it already…
UPDATE: Internal mechanical joints and parts complete. (Long post, skip to bottom for TL;DR) Here's Ori with the mechanical parts in place. She has a clockwork gear system setup inside of her torso. The idea is that these gears will animate accordingly. Since that was a major point of the model from stage 1, I somewhat…
Sorry to revive this thread from the dead, but I thought some people might be interested in an update. I have decided to not extend my contract with the company because we could not find a good solution to this. They simply don't like it when one of their employees is working on his own game in his free time. We did try to…
I liked this one more than the first one although I dont' remember much in the way of details from the first one. As for E-Talk and his statment about the religious aspect... I'm not sure if i'm interpreting you statement correctly but i think if you watched the second part you would actually realize you are in agreement…
I don't want to get into numbers as I'm not in full possession of all of those facts, but to be honest from my opinion I don't think MMA is doing that well. At one point I thought it was catching boxing, but UFC is the major brand and it's what most people watch. I've been to cage rage and seen some of Pride tbh the main…
Thanks for all the crits everyone, I really appreciate it :) The thing with the lighting is that I can't record the stuff as I see it for some reason, I have terrible Fraps issues where my Gamma goes super super low when I record, so the process for fixing lighting is twice as long as it should be, and never looks just…
Hi everyone, Thank you for all the feedback and help. After experimenting with everyone's suggestions, the solution finally dawned on me, and I was able to achieve a perfect quad-based SubDiv sphere using the following workflow in 3ds Max: Standard Primitive Box (set length = width = height, set all segments = 1) >…