I agree with both the post above I would also ask if you looked at reference or did you just make it? Reference will help to pull that idea in and give you a realistic base to work with.
Just wanted to add that I'm moving a bit away from my concept and going to go a bit more stylized. I'll be going more for a Danger Girl type body rather than realistic.
In a realistic case, you would just model a low profile floater that bakes the same info into the normal map. You wouldn't use the whole nut and bolt model shown here ... it's way overkill.
not bad. the water fountain thing inside at first looked like falling sand that then turned to sleet glass as it fell to the collecting pool. Id speed up the top bit to give it more of a realistic feel to it.
I would try it with some polys that you could place like decals on the walls. Another option might be sculpting those things and using POM shader to make them look more realistic?
wow - you and your teammates did such a great job! loved to see this dark fantasy in a more realistic fashion. can't wait to see the behind the scenes material when i have more time....
Hey everyone, thanks a lot for the feedback it is really appreciated! DashXero: Wow that sarcophagus armor idea is actually pretty clever, never saw it that way. Update: I decided to go with a more ''realistic'' design.
Now I'm following. It's pretty neat, but unfortunately UDK doesn't give you access to something like a discreet screen buffer, so you can't realistically draw this on top of the existing game world :(
I've tried to light it in a relatively realistic way and Im relatively happy with how it looks at the moment. Unless someone has feedback on something I can/should change this project is now done :smiley:
Wow, the detail on this is really amazing! I love the little tiles scattered on the floor. For some reason, that's the bit that makes it seem realistic to me. The creepy red-lensed camera is super creepy as well haha.