Please let me know if you have any issues with the new version. Also looking for feature requests. Lots of downloads so far, the majority of them initiated from Polycount.
Hey guys! Joinin in on this one after to try to get myself back into the 3D groove. I chose the Bard Concept and here is my initial blockout and first pass on the face/head.
I'm going to give this a shot, as I've never done any challenges on here. Not too much to see yet, but here's a quick and dirty breakdown followed by the initial blocking out in UE4:
My initial reaction to opening this page was "Holy shit!" followed by "that is amazing!" to no one in particular, so . . . yea. Well done sir, there's a job waiting to have you in the near future. /Luck!
You are right, the head and neck right now are in a separate subtool from the rest of the body. This was initially going to be just a bust. But I will definitely project them into a single mesh down the line ;)
Can't wait to see the finished product, this is beautiful work! My initial critique was to add something besides fish (and that huge beastie), but as I looked I saw that you'd already done that.
I added a solution for Max 2012 and below too, as i forgot to mention that the first method only works on Max 2013 and up ) Just see my initial post above
Looking good so far. My only crit is that it feels a bit more squished vs. the initial concept. It loses a bit of the heft when the handle isn't that long n ridiculous.
Huh, that's weird. Beefjack, that's also in your nickname! Your account initially got caught in the spamtrap, and I manually enabled it. Now I see why I probably shouldn't have!