CHAPTER ONE: BASE TERRAIN BACKGROUND: I decided to take a look at the Spanish Topology Institute and it turns out that they have the whole country measured with a grid step of 5 meters! I decided take the file of the river where I went last holidays as a base terrain. These files are tipically cloud points (*.asc and…
I run UE4 on an Intel HD 3000 and it almost works well enough to not gouge my eyes out if I turn all the settings down. If you turn settings down to High you should be pulling 60fps on that laptop pretty easily.
Reviving the thread. Christian Schob and me finished another DOTA set. Would be nice, if you guys support it in the workshop. http://steamcommunity.com/workshop/filedetails/?id=609601071
Buy what you want now, within reason(don't buy super high end stuff, the price curve always represents a terrible value). No reason to save $50-150 or so just to skimp on something you really wanted, don't buy into the "upgrade later" mentality, just buy what you want now and forget about it for a few years. I've built too…
The vertex "angle" is defined by the vertex normal (aka smoothing group). The tangent and binormals are used for normal maps. http://www.gamedev.net/topic/609108-normal-mapping-tangents-binormals/ That's why it's currently a problem as Ace-Angel point out : the way we pre-compute the tangent/binormals change for one…
gillmeister74 & Mr Lux - I went back and reduced the polycount, cut off about 600 polys lol, and I can almost definitely lose more (I realised this when I started the LODs). I have been gauging ideal count by decompiling other hats, so I felt ok with the less than 1600 mark, but on the Workshop page they say preferably…
Yeah, go to: C:\UDK\UDKGame\Config\UDKGame.ini Somewhere in the section where this is defined (like line 606 abouts..) add this: [YourMapName UTUIDataProvider_MapInfo] MapName=YourMapName PreviewImageMarkup=PackageName.FolderName.NameOfImage This should work fine. For YourMapName, DO NOT add the .udk file extension.
HI there i dont know if ya will see this or not but ill put it up anyway for anyone else. Ya can use Blender a free open source 3d tool. or spend a thousand dollars and get MODO 601 i got it and its one of the best i have used.