Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
Yes I had run into this as well, and ran some tests and found the problem and solution to both your threads. But if you use the C:\Users\****\AppData\Roaming\Quixel SUITE\presets\Workflow folder there is a bugged script that needs replacing first. First off the Wiki sends you to the wrong folders and not the wright ones…
Hi guys thanks for the feedback, Agreed the texture usage does seem excessive but there is a reason behind it. That is why there's a breakdown incoming. As are some additional shots to see the material definition better. In this shot the key light is above and behind the visible metallic surfaces so you're not seeing…
Big update time (probably the last for a while). I am officially done with how far I am taking this project (minus writeups). Going to post some features and notes, then some images :) -True Anamorphic (shaped Bloom) Giving that awesome JJ effect on the screen -3 Separate bloom passes at various strengths (small large, and…
Damnit, our forum software provider has messed a few things up. I've opened some tickets for these, and will let you all know once I get some updates. 1. All the banner images are blank. This looks like a permissions problem on their end. 2. Image embeds in posts are small and incorrect aspect ratio. They used to be…
http://www.mmorpg.com/gamelist.cfm?GAME=247&BHCP=1&VIEW=videos&PLAY=1246&bhcp=1 It's neat they are actually using the developers to make advertisements.