+1 Tri's & N-Gons don't mean shit as long as they aren't causing smoothing errors. In fact if left alone they generally lead to much easier oportunities of adding detail into a mesh as the LoD progresses. +1 Adding to that a similar smoothing issue that occurs when multiple edges converge near a bend can occur with n-gons…
ZBUSH - Please let me know if you have a solution. Thanks in advance! It seems that it might be a coordinates issue which is noticeable when the Deformation tool is used, but that is only my guess. Here are the steps that I followed... 1.) Appended a Sphere 2.) Used the Move Tool on the X Coordinate while holding Shift…
I'm modelling a heart-shaped locket: As you can see at the bottom right, I want a rectangular divet in which I will insert a hinge mechanism. The heart outline did not used to have so many points: I added more to accomodate the divet and still give a roughly even density of ege loops. I am trying to get the divet to…
@perna Thanks again for all the info man. It's good to hear that you wouldn't bother fixing that in most cases, I do agree it's an extreme level of anal precision I'm talking about. Just wanted to talk about the subject and hear your thoughts on it. As for the whole boolean talk, well yeah, I would normally assume if…
Alright chaps. Wondering if you kind people could help me out with this problem I've ran into. It may be fairly simple to solve but as I'm fairly new to hard surface modelling its stumped me. Ok Images. So what Im trying to do is get a curved shape for the outline, I've highlighted this in green. This isnt normally a…
hey guys, my first time Contr. to this. i know i can get help. I've been reading at this topic for a while, and i know that more geo could make or break a modell. But could you guys please take your time to walk me through what i am doing wrong here. And should i redo the whole thing? I need help with the red shapes.…
Thank you everyone, I took your advice and have started redoing everything. However, the wing poses a huge problem: the shape is too sophisticated. It has a strange curve I currently know two ways of modelling it without subsurf and none of them work out. I can make the airfoil shape first from the side view, then make the…
Hello there, I have this piece that I'm working on, and I was wondering if you guys have any idea on how to fix the topology/ edge flow. I beveled it to be able to hold the shape when smoothing it. As I expected, the three lines that resulted made a sharp edge appear when smoothing it. So what I tried to do was to connect…
Cleaning up stray verts from Pro bool ops is a huge waste of time! Welding verts via increased thresholds is one alternative, but it leads to Imprecise holes even if the overall look is perfectly passable. Cue this handy dandy little 3rd party helper. Run your probool op as you normally would, before collapsing to a edit P…
More of a general question. How would you go on modelling an environment like seen in the picture as modular as possible? Even this little screenshot seems to have like 100 unique assets put together. How could one break this down? I mean of course I will never reach that level of detail alone in a couple of weeks which is…