My unwrap workflow for the last few years has been a combo of 3dsmax/Headus/Zbrush(seamless switching with bridging tools so it's like having all 3 sets of tools available in 1 package, essentially. Using all/none/or some tools from whichever toolset makes for ultimate flexibility. But Max's unwrap tools have gotten a lot…
It took a while. But now Bforartists 0.9.6 is here. The Windows versions are already up and running. You can find it in the downloads section. Mac and Linux versions will hopelfully follow soon. You can find the download at the usual location: https://www.bforartists.de/content/download The Bforartists 0.9.6 release brings…
This also means that the piece is inverted (wrong facing) and sometimes won't render correctly when using Mental Ray. I forget if you're using 3dsmax or not, but if you are, you can go: UVW editor window > Face Mode > Select > Select Inverted Faces. This will highlight the faces that need to be flipped. Common causes of…
I use it. It's plagued by some minor but hard-hitting problems, like a lack of triangle counter (so you have to triangulate every time you want to check your polycount) and it doesn't support mirroring of normal maps. Supposedly, these things will be fixed with the 2.5 release, which will also include a customisable UI,…
That second pass is looking good, nice improvements. I have some tips that might help with hand animations... If you are using Biped you can double click select a chain of biped bones and rotate them slightly at the start and stop points, to get some of that rubbery motion Corv talked about. The great thing is if you set…
I could really use some help here please. For some reason in Max2017, In the orthographic viewports I lose visibility of aspects of my mesh when I'm in sub selection mode. When I select the 'whole' mesh, the wires are white and I can see just fine. But as soon as I try to adjust verts / edges / faces, the wires almost…
I just tested what @Axi5 is talking about, and it seems to work like this : if you are looking mostly straight on an axis, ctrl+mmb drag to move along that plane. If you are kinda inbetween two planes, it is camera based. One other thing to note, in the preferences you can set the range of pre-selection for your axis. This…
http://www.sixbysevenstudio.com/wp-flexible/project/probuilder-for-unity-3d/ So far that's about the best workflow I've found but it suffers from some bugs also, selecting edges and verts sometimes bugs out (They wont select sometimes, but that might have just been a old version the last time I tried it). In my opinion…
If you're having issues with the cloth moving, use the Pinning option on the cloth settings, below Presets and Damping. Go into Edit mode on the object and select, like, a single vertex in the center. Then go into the Object Data tab (The one with the triangle symbol) and in Vertex Groups, create a new one and name it…
Update to my tool: Added features to change resolution, AA, lowpoly UV set, and select the name matching feature. Also cleaned up the options how to handle the highpoly to speed up the tool a bit, and also support an externally selected file. Also setup a Trello board for it. It is a great little post-it note type…