i agree with peterK it looks like alot of disconected parts... clumping of small rocks and grassplanes around objects can help bed them in....as can...and this is even more imortant...your textures need to have blends in them at the moment they are all very tiled which is fine except the material looks too consistant right…
Anyone still playing? Been getting back into the 360 version, can't stop now! I got to Anor Londo and been trying to take on Ornstein and Smogh, honestly hardest fight I've had so far, must've played it 100 times! I bet as soon as Dark Souls came out the sales figures for 360/PS3 controllers shot through the roof, given…
Really sad to hear this, been hyped for the potential of this game for a while. I've played WoW on and off for a while and I really enjoy it, and with how great the gameplay of Diablo 3 felt I had high hopes for some kind of MMO that combined the best of regular multiplayer Blizz games and WoW. That and they took like,…
So i looked these I still dont understand, in maya i use automatic mapping for the lightmap, I learnt to do it this way from tutorials and and it had worked well for everything else I have done so thats why I dont understand why its got the problem, ive tried taking the normal map off and it makes zero difference and same…
A bit tangential from the wicker, but amidst a week of job applications and school work I decided I wanted to give myself a rest with something different. So these are some good ol' asphalt roof shingles, the foundation is pretty far along, but some aspects still aren't where I'd like them...ex. I have some of the shingles…
On that building, there isn't much that hasn't been broken already. It's pretty much one solid object made out of a fairly sturdy material that looks like it would hold up to a lot of abuse, even in the game world. If you wanted to break large chunks of plaster off and expose the bricks underneath I guess you could. But…
Phobos: Thanks! That tutorial did a good job explaining why should avoid certain things in your meshes if you want your vertex lightning to work correctly. I knew what I shouldn't do before, I just didn't knew why . Lee: Nice that you got the Polycount logo in there. You could add some more beams running along the ceiling…
Hey Gruesse aus Hamburg :) anyway i would love to know some stuff on how you approached the roof construction. And about the front of the building. Is that modular? Especially the arc windows. The part that goes into the construction (so the negativ extruded part) and the frame to the arc (which looks very high detailed)…
Quick Trim/timbers: In edit poly select an edge (or a few) click "create shape". This makes a spline, apply the sweep modifier to the spline and turn on generate mapping coordinates. Using a spline you draw out the parameter of your building in the top viewport then apply sweep, algin the pivot so the shape sits at the…
Nice modeling and texturing. My only crit would be that its not realy saying Steam to me - but thats a minor point on such a detailed and ultimately sexy piece of work. If it was Id say think about the key elements of a steam engine and try to show a few of them in the design. Heat can be generated in a variety of forms so…