Hi folks. I'm a 22 teenager work in startup as a designer. My passion in 3D art still haunting me everyday if I can be an expert 3D artist in few years later. I have trust issue in art school in my region because they teach us only basic and none of them talk about tips or what problems we would encounter in industry.…
Hi guys, I have a problem that is driving me crazy. Let's start from the beginning: I am new to modelling, baking and all this stuff, but I am learning fast! So, I have modelled a gun in blender for a project of mine. I have come to the point of baking but everything I try is not working. I used both Substance Painter and…
Good work so far. The armor is looking the most polished. Some of the UV mapping is a bit sloppy and could be cleaned up to help present the texture better. Could you post the texture flats so we can see the unwrap job? The face could use quite a bit of work and it is where I will center my crits: Hair: - Much to yellow…
Hi Guys, I am sure i have done this in the past and I know its possible.... If I have a custom node, and I have inputs for that node, how can I check if the input has a connection? i.e a value is connected to the specific input ... I'd like to set a flag somewhere so that I can do something else if there is a value…
There are low end character jobs, but they aren't very fulfilling, and this stuff is increasingly outsourced. Example: tons of clothing for MMOs. Retopo and refinement of stuff from marvelous designer. Of course, there are also non AAA jobs in mobile. Here and there you'll need some ZB. But the games you work on may be…
sorry for the derail I'd had a few pints :D or maybe I hadn't a few pints.. edit: to add to the discussion, I remember someone comparing consumers to electricity or water- they take the path of least resistance, and in this case, for a lot of media, getting the pirate version is easier and less hasstle. I firmly believe…
Hi, this is an English rewrite of my Japanese Blog post, about a simple idea on how to rig shoulder armors. The original blog post can be found here(Japanese). http://polygonomicon.blog111.fc2.com/blog-entry-179.html Since it seems to be somewhat handy to some people, I decided to rewrite it in English, so we could share.…
Done with the redesign of the MCs clothes, toned it down a little and added sleeves. Hair is also done. On to retopologizing and baking! Still missing some shoes, the whole process is a little more complicated this time since we want her to be able to switch clothes during the game.
assuming it would be done with a dot product, "camera world position" node, and "world position" node, and useing that to drive a lerp with 2 constant 2's for your fully tessellated and un-tessellated values into the tessellation factor of the material. that would get a basic one going.