Thanks rooster, good point about the mid-level detail. That is indeed an amazing place to walk, though the paths are kind of fenced in now since it gets so much traffic. The photos are the areas you're forbidden from entering, so they've retained their untrampled lushness. If you venture further afield though, you can find…
Here you can discover Axe in Unity with the first version of the shader and a comparison of the Ogre Magi between Unity and the Half Life Model Viewer. This was rendered with the associated original VMT files values and textures. Axe Ogre Magi
Hey :) I think the trimsheet textures could be a bit improved: - Some edges bit smooth/undefined - Some edges/trims are missing bevel - Very strong light up of edges in base colour. I would keep it more subtle. - The green hue seems very saturated to me. Then here would be an option to have a more default stone colour and…
Hello, my name is Jack. I represent SymmetryGames as the lead 3D Artist and Director of Prevail (our new game). Before I explain more about the actual job, I will explain the stage we are in, more about the game Prevail and other details. Game very basic story: Prevail, as I stated before, is the game we are currently…
Evening folks. Just a wee heads up on a UV mapping proposal I've posted on the Silo forums. I'm not posting this to get people to jump in and support me, but to point out any flaws or anything that I missed. There is no need to join there if you are not a member, just post any response here if you do feel inclined. I'll…
I had a quick look and it doesn't seem to be doing anything too weird - it is complicated but most of the complexity comes from there being a lot of input maps and parameters rather than it doing anything magical. without spending ages looking at it I think what happens is... They generate a texture (data texture) with a…
@teodar23 Well I could talk about the romanian mentality as well, by picking on your comment. Please tell me where have I once asked in here to get the magic formula to success? I was only curious whether or not there's business models in the 3D industry that makes that kind of money, because I've been doing a bunch of…
Hi QB1! I love the colors and composition; everything looks great! However, I have a problem with the space between the foreground and the background. You have really nice contrasts and the main focus is on the magic stones, which is amazing. But I think the background with the trees seems flat, as if there is no distance…
@gastrop0d Nice work so far! That grass looks like it'll fit right in with the style you're going for. At first glance, the vines look like they might be too detailed/harsh for the softer aesthetic you're doing, but that may also just be the lighting for that particular screenshot. --- I bring updates! I just couldn't help…
You are confusing some terminology I think. 7 heads is usually talking about proportions. Proportions are used to make sure your human looks like a human and not a chimpanzee or an alien. For instance, if a persons head is a certain size, then their hips must be a certain size, otherwise they will look bizarre, right?…