It would be fine if they ended the default state of the public folder as being publically accessible, but retained all files that had a "share" URL on them as being actively linked with the original public link given. Otherwise... yeah, not looking forward to relinking things.
+1 for using a layer and then dialing it down. Typically I use a value like -.0001 and then apply it twice if it isn't enough. The default -.0007 is too much. Don't know why they don't improve the input here, tedious always typing that out.
Yeah this is a weird one, normally the error will say some thing about the mesh if it's an issue with that so it looks like a set up issue.. Are you using the default exporter? If so try this one out http://seithcg.com/wordpress/?page_id=973
Oh, I think I know why there are different. Maya defaults to weighting normals with 'area and angle weighted'. This vid covers xnormal and maya: [ame=" https://www.youtube.com/watch?v=BpPQXvaSft8"]Using handplane with Maya and XNormal - YouTube[/ame]
The ; key repeats last action by default. As for UV stretching, uncheck "Normalize Map" in the Unwrap UVW toolbar. It's under the different projections and alignments. The result unwrap will be huge, so you will have to zoom out in the UV editor. But at least it won't stretch.
That is quite expensive, here anyway. I'm not doing any kind of photography/concept art, just regular game art. Should I have my color profile on sRGB by default and output my textures with this profile? Or is this a screenshots only thing?
I solved it. I created a desaturated, tightened up level edited base map and then set the psduvfilter to normal settings, but then I changed the scale to 5 instead of default 15 and it tightened up the garbarge and seems on the final mesh! Onward Ho!
Pretty sure he is working in UDK :thumbup: *edit* also you can see the default UDK material on some of the objects. It's in UDK Have you tried baking your lighting? Also try changing the lighting resolutions on your objects.
Youve already tried clicking that Transform Constraint dropdown and turning it off, right? If that didn't help, then delete your prefs folder https://forums.autodesk.com/t5/maya-modeling/move-rotate-scale-edge-slide-on-by-default/td-p/7330429
On default settings, it took me about 8-10 hours. I didn't completely explore the areas, and actually stealthed my way past more than a few battles, so you could easily add another hour or two on to that.