I play when I can, but considering how much I work (40 hrs a week at Turbine plus misc. freelance projects) it's hard to get it in. I guess I could chose to not date or not hang out with people and replace it with games or even more art, but that causes problems on it's own. I do eventually get around to spurts where I can…
amsterdam- i can't unfortunately right now because im not at my home computer, but i have been wondering that. The gun with both attachments and the strap is only coming in at 6500 tri's so i do have some wiggle room. I think when i get back home, im going to do some quick retouching of the lp, add in some polys and…
Oh, I didn't expect a next-gen character from a diablo 3 artwork, interesting :) The sculpt and model is nice, so the skin shader but yeah the metal could be improved. I think you expect too much from the specular/normal map for your metal shader. I say that because the metal on your texture looks very flat, almost rocky…
DDuckworth: Thats exactly what i am concerned with, although i keep being told not to go past 8 mil or so polys for the whole mesh. But i cant see why that would be a problem so i think ill just subdivide again (i have a monster Computer so i should be fine). I do plan to make this one of my pretty render pieces but i want…
The art school I went to did not require a portfolio to start classes in the art school, but by the time you declare a concentration you had to have a portfolio demonstrating the basic skill to get accepted into the program. Which in my opinion is a pretty good way of doing things since some students who are interested in…
i can dig it! where is your camera gonna be for the game? is this top down, FPS, 3rd person? I ask because if you're camera is far away from the characters potentially the nice ornamental designs on the hero armor won't read too well. another thing that depends on distance to camera and your target platform is in the high…
Whoa that conceptships link is amazing! Thanks for that!. I'm in the same place as you, I'm good at 3D but not so great at making nice concepts or side/front images for modeling from. I normally use http://www.conceptroot.com/ult/ , you can find some really good images here, there are loads from current gen games so I'm…
I have a few boxes of first generation TMNT characters and toys. Technodrome, Sewer playset. Etc. Some stuffed TMNT's. I used to have the squishy heads turtles (1st 1st gen, and the Blimp, but some of my toys got stolen or "misplaced" by the movers when I was a kid... F'ing thiefs. Sometimes I think I should just sell them…
why does the hammer have its own UV sheet?!?! in general your UVs need to be packed closer together. you shouldnt have that much empty space. you also want to avoid having any sort of lighting painted into this except for shadows from ambient occlusion. if you want this to be more of a painterly model then its ok to have…
The weapon modeling depends. For the guns you see for GC2, they were specifically modeled for a gun enthusiast game that was required to have every screw and latch modeled in and normal maps were to be used just for scratches and roughness. Normally, you would use a bump map for something like that, but the engine required…