oh wait1 i managed to get it to work. i loaded first a environemnt image and then the model :) it worked althouhh it game me an error when i opened the material library
Got mah hoodie from Teespring! No printing errors! Had to pick it up from customs, but didn't have to pay customs for it. Anyways, good shit. This thing is comfy af.
I personally like to do testing in UDK after almost every step you have there. It is really quick to just throw it into UDK and check for errors IMO. Hope that helps.
Edit: I reread the post. I guess you have no smoothing splits and those artifacts are just shading errors. Obscura's advice is the first thing I would check.
some sculpt adding bloaty flesh.. need to finish the flesh, do the belt, bunny, finish the pants and fix up a few errors.. oh and the base.. then he's done! phew
It happens when u have overlapped vertices . Just select all the vertices and weld them at a very low threshold, or try STL check modifier , if there is any mesh errors.
Sweet update man! Can't believe that's the bake, it's so clean and really looks like the hi poly plus can't see any errors. Amazing work as always. :poly122: