Wow! Thank you, everyone, for these incredible feedbacks which has helped me to figure out where my skill level is at and what I should do before getting a job. :smile: @griffitii Thank you, John! Btw your hallway complex is looking great! I totally agree and understand that my portfolio is not amazingly impressive. And…
thanks everyone, i really appreciate the responses. this was a time consuming and often frustrating project, but what i learned from it made it worth it. to answer what many of you were wondering: no, I haven't had an interview or anything, but i didn't have high expectations for them in the first place. i've not been in…
Just echoing the blackness situation, same for me with lights (current project), used to crash but just turning off the offending light fixes the issue, could be too many lights or a combination of light and (configuration settings / where bloom is and all those options, unsure if the options play a part) I had about 15 or…
Indeed, the story is not great, not enough motivating (like with all the Assassin's Creed). But with these kind of games, i forget about the story and i focus on killing until i unlock all. I'm happy they didn't opt for a game like Dragon Age, because i love to freely run in a world and do whatever i want. The story should…
@Eric Chadwick : thank you, I was already aware of the first link (that's also why it took me many years before even daring to post anything. When about to show my work, I'm beyond shyness), I will definitely look at the second one though :) . @tysiu : Well thank you very much for your help ! And your time ! I wanted to…
Been busy with various stuff, just finished my Epic Games Unreal Animation Fellowship (EMEA region) recently. Pickup this baby up again. Painting in progress. I hope it will be finished in next few days.
whats_true: I'm going to try to make it look like something that people would actually use. Maybe not very tidy people, but at least people who take the larger bits of gunk off when it gets dirty. SupRore: This was very good advice. The specular isn't terribly noisy and there's still a lot of detailing that needs to be…
Hey, I'll offer a few crits. Grain of salt, mostly this is just opinion stuff but if you try it and it helps, cool: 1. Bone material doesn't look right. Too soft, porous. Looks like if I swat it with my sword it would be like hitting a pillow. I'd recommend making a mask to section off just certain parts of the bones to…
Wow - thank you so much everyone! I do not think I have ever had so many relevant posts so quickly before. I agree with the comments about it looking like the lowpoly is intersecting, or blocking the light from the highpoly, but unfortunately turning off cast shadows does not seem to fix the problem. I also tried making…
I mean the way it was created and for what purpose is something I anticipated. They built something that is quick to monetise, maybe not monetise the way Midjournery and Lensa are doing it, but driving users so that you can get venture capital. Also the people behind it are marketing people looking to monetise web3, nft…