This is some really impressive stuff ! Your 2D work is solid and has such a quality softness to it.. Such a smooth feel. The fuzzy guy with the umbrella is killer ! Like Nyx said, the WoW stuff is also really nice ! And those couple of alien-plant-ish props caught my eye, especially the way you sculpted them. Very solid…
Sora is Kingdom Hearts, I looked at the other characters too but their shoes just aren't right. They don't have the collar thing around the rim and that is the most defining part in my mind. I didn't think of Zelda though, Young Link's shoes in Orcarina is incredibly close and might be it, but that just doesn't sit right…
Haven't been able to work on character for a while until recently. Started texturing in detail and working on various additional armor completion pieces. I'm designing the character and all the armor clothing to be fully compatible with Iclone's character Creator. I posted an initial video of the first motion test of the…
This is a great video though. Properly informing us about the features/changes (unlike the terrible Autodesk ones). Really impressed with surface deform working with soft selection and the sculpting move tool. Awesome. Also lots of improvements to basically bring it to Max's level for modelling. And sculpting looks good,…
Nice, the candles play really well off the soft blue moonlight, just like they do in the game. I especially like the stone pillars. I'd maybe make the small vegetation peeking through the ground look more fragile, thinner and transparent? I remember they look a lot more subtle ingame. Nice work, looking forward to seeing…
It's an issue with the cage and soft edges, there's a few solutions, you could add an edge that goes through anything that has a lot of distortion, you could flatten the detail on the high poly so their less depth, you could make the cage be smaller/match the low poly better. There use to be a free video on 3d motive that…
Lots of gradients. You didn't mention smoothing groups (hard/soft edges I think they're called in Maya?) Maybe check you have them set up to correspond with your uv islands? If all else fails, isolate one piece and try to bake it out properly. Once you crack the problem you can fix all the other pieces
Yeah, damn artists would do everything wrong :) So we have a static inflexible IBL and PBR which gives us a headache when we need to make a workaround in case it's not exactly 100% physically correct evrywhere and all those artists for movies who have their own PBR version with gazillion ways to abuse and do anything they…
yeah the pencil stuff does look better, theres alot to learn when digital painting. My advice dont use airbrushes or soft brushes so much harder brushes often give better results, dont use black in your shadows so much. I have to agree with achillesian at this point the pencil/real media images look more appealing
Well its mostly going to keep happening until the games industry understands it is a soft target and gets real about data security and what it does to make money online. But all in all its going to be the shitty end of the stick for gamers until we all have wow style authenticators for everything built into your…