Hi there! It's my first post here in Polycount! My name is Patricia Rodríguez, I go as Starflare on the internet, and I'm a video game 3D artist. I recently started streaming on Twitch the process from scratch of this character from Final Fantasy XIV - Stormblood. It's a game-ready fanart and I'm sort of improvising on…
Hey guys, Just wanted to share with you all a video tutorial I did for creating tiling textures and normal maps using ZBrush. The video can be found here: http://www.cg-tube.com Runtime: 1:30:00 Skill level: Beginnerish It's a bit long... But covers the entire process i used to create the texture in the example.…
Hi everyone 👋, I work at a company called StatMuse. We're a distributed team building cool things with sports data and artificial intelligence. We're looking to bring on a contract character artist as soon as possible to help lead the development of a new augmented reality application we've begun prototyping. This is a…
model **3D model the Sig Sauer Romeo5 Red Dot Sight.** * Made in Blender, Substance Painter, and Marmoset Toolbag. * I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. * *Polycount:16973** *Vertex count:8916* https://www.cgtrader.com/products/sig-sauer-romeo5-red-dot-sight
Okay, It itook a lot of time, and I am not happy with that, but I have finally retopoed and baked the sucker. Have to tell ya - making all of his leaves unique objects certainly did not speed up the process. As well as life finding it's way to steal a lot of my time form this project(( But for what it is worth, here's the…
Stop wasting time on your demo reel. Reels are practically useless in the game industry for env art. The only benefit is for doing flythroughs if you've created a large and complex level, which you don't have, and even then most people won't click on it. Spend presentation time on your website instead, your navigation and…
It feels a bit barren at the moment, to be honest. It's more a matter of formatting & presentation rather than content, for the most part, but presenting the page in an appealing manner is important. Take a look at some of the portfolios of other artists - a search for 'portfolio' in the PolyCount forums will bring up some…
The automated retopoloy and UV mapping seems like it'll work, though I still need to tweak the process more to get it cleaner. Here's my test result; It has an acceptable polycount for a modern game (I think this one is sitting at ~1,800?), and I can get the final result to look perfectly fine. Though if you saw either the…
First of all, mind telling us what brand are you? So that we can guide you accordingly. Jokes aside, it is funny how people use this "Brand new me as a 3d modeler" statement loosely, which they really shouldnt. If you have done 3d modeling and worked with some mod, like you stated, than you should have a rough idea about…
Hi Alex! This is a big improvement over your previous models. Good job! If I were you, I wouldn't put too much thought into getting a job in the industry just yet. Focus on making more models, developing your art style and getting better. As for this piece, there's a couple of things to point out. I wouldn't present my…