Hello all, just started converting the swatches for modo users and made a viewport for easy ID maps. Select meshs/groups or polys drag and drop = done It's going to take me a few days but it's getting there B) will update this post with instructions and the download. Cheers pete
Doing a version of the Major, based on the new version of the major from the new movie. Included a couple of poses I tried out, eventually went with B because it was easier to read. Still working on the likeness, but everything is now in zbrush and blocked in so just a matter of putting it together.
Hi, STALKER 2 has been offically cancelled :'( One of my fav games I hope they will find some investor to continue on game http://www.gameinformer.com/b/news/archive/2012/04/25/s-t-a-l-k-e-r-2-cancelled.aspx
How about some pictures. A: of your original problem B: of the remeshed model Also you could add what you want to do with the asset. If it's a game ready model a remeshed object is probably too highpoly, yes.
Again, great work! I love seeing your texture maps. i might just have to borrow some and try to recreate them to work on my painting skills :b thanks for sharing your work with us!
Small update. Concepting out sil B here. I'm kinda digging where this character is going. I don't want it to be too far into the future or anything... just like, 10, 15 years? *edit* -removed image
Agree with @Anthny, for a level with such high visual fidelity, that harsh transition b/w snow and brick is jarring. That being said, I think the shader you've got on your stone is gorgeous, and the whole environment is very well done.
speed (with the need for breaking around corners) street racing (randomized traffic) no strategy (goes with teh street racing. street racing games should be get from point a to point b, heres a gps on your dashboard... GO)
Is it possible to combine groups? I've been looking for a feature like that. Like say I make a group called Diffuse. Then inside I make group A, group B, etc, and then have it spit out DiffuseA.tga, DiffuseB.tga, etc.
erroldynamic Thank you B) Tectonic Thanks. I've already started to mess around with the dudes materials a little bit more, I'll take a look at the keytar when I have some time. Thanks for your feedback.