I dunno man, everything I have to say is the same as last time you posted your portfolio, and the time before that. * I can't tell what your focus is, none of your areas are entirely strong * All of your stuff that's finished kind of looks half baked, while all the clearly unfinished stuff shows far more potential…
Here is a small update for the challenge! As for me, I love storytelling and planning my Animations from a short backstory, to get to know the character more. I have taken freedom to create a new League of Legends character that I would love to play as. I have been trying my best to put her inside the story as a friend to…
The December update to the UDK has brought us Epic's latest engine updates as always, but this time it's including support for iOS and the entire code and content for their Epic Citadel game and an additional castle map for it. The entire update focuses on the mobile support as you might imagine, but there is more updates…
We are so pleased to finally be announcing our very first Community Project: the Polycount Tower! Presented by Sketchfab, the goal with this project is for the Polycount Community to have something they can all work together on and contribute to. No deadlines. No rules. No prizes. All for the fun of making game art. Over…
OK as for 41 k triangles i don't work in the game industry yet. so I just do what i want thus far, learning on my own. its 41K polies for BOTH sides of teh gun/scope/clip fully mirrored from left to right. If i planned it to be fps only model in a particular game engine with solved animations, i could delete many faces…
[ QUOTE ] Maybe it's just me but I have a personal hate for games that have no brains in the interaction departemnt. If I hack something, I want to see that something affected. If something bashes me, I want my character to be affected accordingly. Not just stand there and do the same lame "hurt" anim. [/ QUOTE ] You have…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
I didn't mean to sound negative, just making a list of things I think need to be tweaked so the map would live up to its maximum potential. You've got some great ideas and cool new game play mechanics no ones ever seen before. With a little polish you could have something amazing. You've gotten the cart before the horse…
TBF, if he wasn't a student then and isn't one now then it wasn't actually free for him anyway. I'm not going to judge. I just wouldn't do it. Everybody's different. That said, I don't think that he's complaining so much as he's sighing out loud. It's more of a, "Well, it was fun while it lasted. On to the next party." I'm…
I've updated this tool now you can use a slider to scale, you can scale down or back up to original, it remembers the original scale //Global variable declaration