Some new practice work to check out. 2x4K texture sets, PBR/spec. There's more renders on artstation - [url]https://www.artstation.com/artwork/6d5G0[/url].
Shaping up nicely but you need to work on your spec maps, for example to main character's hair is as shiny as the hoddie. Other than that it coming along nicely.
Hi guys, here's an embellishment object, hope you like it ;) ( Just a flat diffuse in viewport - no spec. no normal map ) Next step, zodiacal clock texturing ^^
Because as I said above the normal map UVs should not be overlapped. Putting them in a separate UV space allows you to overlap the color and spec, and not the normal.
yeah the gloves look too glossy, same goes for the tape around the bag. They usually use a cloth taps, so the spec and gloss should be down on that part.
Can we see the Spec and Gloss maps for the chain gun section? I'd be interested to see what your process was to make those realistic material definitions.