Hey Mark, The progress is coming along great. What I see as an opportunity is much like what has already been mentioned. More Polygons and push the spec. You are really relying on the Normal map to convey the light information and currently its doing an okay job of that, but Nmaps can't work alone. I took a section from…
@theonebutcher @chris1988green @KennyTies @nathanbarrett - Thanks Guys @Razorb - I'm pleased you like it mate, I'd hate to think that I made a rubbish job of your excellent concept @luke - Thanks dude, yeah the floor is flat geometry using POM with the exception of the main path which is slightly extruded out @Blaisoid I…
You get some really cruel comments, and the above (looking @ pangaea) is one of those. Jordan. BARDLER already said more than I really could here, but... Finish something. Just take this asset and finish it. Actually show your progress on it in small, doable steps. As much as "today I added x to the high poly" is fine! You…
+1 for Wendy regarding the high poly. It's fine to render them in Zbrush. Just put some time into the presentation (the beauty shot could have a specific pose and some dramatic lighting, while the regular sheet will be more classic to show the work from different angles). I just chime in again to say that you have talent…
This is awesome Stromberg! The progress is coming along nicely. A couple of things that stood out for me with the most recent update are: The forward most, metal sign; The texture looks odd, it doesnt seem like the metal could physically fit together like that, IDK. Something just seems off. I like the idea, but the more…
I think the story and text are often interpreted TOO specifically. The manhattan project is used as a very specific example of the greater point of the game, but if you do not try and interpret the game as having a singular story, but more of a singular philosophical nugget surrounded by supporting anecdotes it becomes a…
When it comes to learning new things, it is different for everyone because everyone learns differently, but I do think there is such a thing as being too reliant on others for help to the point where you experience very little struggle. The struggle is what helps us learn and grow, reinforces certain concepts and makes us…
I got in on PS3 as well because of the performance issues on 360. I loved the couple hours of it I played last night. It's a very polished game. The Art is breathtaking in parts, besides the occasional over sharpness like PixelMasher mentioned. Combat is really solid and fun. So far I've been fighting less enemies but each…
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game Studios believe that the current gaming…