What you have to remember is that normal maps records directional data and not depth data, so if your chamfer is so tight that it doesnt register as a pixel, you will not see anything. So keep your mapsize in mind when modelling. Sometimes you have to twist reality to your needs ;)
Hey Pixel! Seam placement is definitely important in the SUITE - but that may change in the future. What you can attempt to do is duplicate the layer that's producing visible seams, set its scale up or down a notch or two, and then paint in manually around the seam to minimize the seam's appearance or outright eliminate it.
It's tangent space difference, Substance painter uses mikk (like in UE4 or xnormal), Maya has it's own. So the safest bet is rebaking in xnormal (don't forget to export your low without tangents and binormals, and in xnormal enable compute binormals in the pixel shader under tangent basis options).
Hi again. While I agree with your example, sometimes you just need to bake some small part that you forgot or add something without rebaking hundred of objects. And for this case you'll need to set exact padding in pixels. I dont think it will be to hard to add this option.
Might be something akin to remote play on PS3. IE you can stream on wifi network. Man really wish Sony would pick up their act with remote play/hope its in PSVita. They had the whole play PS3 games on psp but only Pixel Junk actually used it :(
Howcome there are six of the same texture? You need to look in to overlaying uv's, if all of the sides are he same you texture one side and just overlay the uvs. This allows you to get much more pixel resolution out of your texture space and not waste loads of room! Very important! :)
ok so i got color id into sp but its way to blurry and pixelated . why ? i baked it on 2k and its still blurry , other maps are coming out good . here some images also i am still getting little bit bad projections like this
The QR code is just a word. It says Machine. "Obey the Machine" As requested. Heres a black and green version. I refrained from putting a pixel PC logo on it as I don't want to get into trouble. I think i'll order one of these myself, thanks for the suggestion. http://stinger88.spreadshirt.co.uk/
Just add some colour then... at the moment they're just... grey... paint some of the flesh tone into the eye white, just a little, maybe shifted a little toward the red end of the spectrum. That might look a little more realistic. And a 1-pixel pure white highlight somewhere is always fun
Dekard: Depends on the laptop screen, but that might look really ass. Some laptops - LCD screens I think - scale the lower resolutions to fit in the screen size... resulting in doubled and blurred pixels. It is a bit silly that software won't actually work AT ALL in certain resolutions... is there any good reason for it?