Ah yes, it is absolutely nothing complex, here's the current setup, i wish i was smart enough to work some magic with it. I saw some people do pseudo-softbodies using distance field gradient, or you could probably make some lava lamp like effect with this. Basically i'm using normalized distance field gradient as a…
Some good points brought up by Magic. If you're going to start freelancing with indie teams or 2-3 man dev teams be prepared to start on quite a low rate as the budgets tend to not be particularly high, still you get to work in games for a living and that's awesome! Also, when starting out freelance keep an eye out for a…
You make a good point Zwebbie, while I'm vulnerable to nostalgic themes, an easy escape from the mindcrunch, I also completely get where Rhodes is coming from. Cghub is now like a foe to try and overthrow with fractured originality. And I would very much enjoy some deeper themes as well. I often find now that I'll lean…
It doesn't seems like magic and should run on really low level hardware. Basically it seems to be based on the two blending modes: blend: a*t + (1-a)*f add: t + f where t=texture, f=on screen fragment/backbuffer, a = alpha of texture If you take a premultiplied alpha texture with t'=t*a and use the standard blend mode,…
Yeah I've struggled with math all my life... more so once I decided to take up game programming. As an artist I think linear algebra comes in handy when creating shaders, but with node based editors it's easy enough to just fiddle around until things look right. Stanford's Machine Learning and AI courses really opened my…
xChris: There is no single good advice that magically makes a scene beatufiful, rather there are lots of good features in the engines and the more you use and use properly the better the scene will be. If you really want to simplify it I would say the most important thing is to have really good assets with good bakes and…
What most studios do is silly slapstick toilet humour filled with cliches and dumbed down material for children. Couple that with anything-but-subtle animation and in-your-face special effects and you've got a recipe for a film that kids will just eat up. Problem is that most kids cant even tell a difference between a…
I always get sad when I see people do kickass concepts or sculpts of african (and tribal in general) characters and I know that these will probably never get used anywhere. Uhh... I'd say that chasing after that bloody epicness is one of reasons why Africa gets ignored. I'm sure you can find heroic tales in mythology of…
well... To me this looks like the sword itself isn't glowing, it has a glowing overlay effect, you can clearly see the metal underneath reflecting things. If you want to go into a further examination of the glow, Tolkien describes it as a common property among most elven blades forged in Gondolin, and it functions because…
Here we go... So I would not suggest to directly plug the textures into the output options of the "if"... because it will want float 1 values and your texture is a float 3 and you'd need to do a lot of magic to get everything working correctly. Instead, use the if to create your id maps... it will give you a mask that you…