Hey guys! We just released the new Painting Primer on YouTube which goes in-depth with DDO Painter and the 3DO GPU baker. :smiley: https://www.youtube.com/watch?v=dw4IJuu0XSg&feature=youtu.be Keep an eye on Quixel Learn as we continue to add new tutorials and information!
Sick! Could I suggest a few things; If you straighten your UV islands, you'll get a bit more texel density out of the maps. Having some wires hanging off this would add to the silhouette and detail, would be nice! I'm not sure if the holes on the interior are modeled, but it would be really good if they were done via…
Hey there, I am not a profesional artists so please take everything I say with a grain of salt. First off, I like that you start off by using greyscales, this is an important step to understand shapes and lighting. You already used different values to emphasize these forms, which is a good aproach. For a beginner digital…
Thanks so much ppl! @ praetus Yeah when I think over it... it makes no sense how the skull is attached... lets say the orc had super glue :P @ BradMyers82 I will get right on smoothing out the rib cage area :) and thanks a lot for the muscle fiber details tip I will try to get that in the textures! When it comes to the…
Hey thanks for the feedback, @Bomb_Bear This project took a while to render and this particular area put me off as well, I guess I was more focused on the lighting. I soon realised that I hadn't been utilising the hard/soft edge tool in Maya and I haven't had the time to rerender. @Dpowell94 I realised this as well and…
You really think that organised collapsable tabs are slower then a wall of buttons? You keep open the tabs you need most often -> no slowdown Need another functions in another tab? -> 1 click more at most compared to wall of buttons. This kind of approach has many pros: - Looks and feels more intuitive - On average case…
Hey guy, Thanks for the kind words! Hayden Zammit :) When i made the banner i had problems looking at it. that's when i knew I'd hit on something i liked. Insulaner Good point. i felt i got everything in shot the first time but i shall try again :) Snader I hate you and i love you! Thanks for looking at the rest of my site…
It may sound counter-intuitive, but I don't really worry about the various maps at first. My initial goal is to create the base patterns and be map agnostic, not committing to anything prematurely. In the case of wood that would be the planks, for the cobble it was how the stones are broken up. From there I start to…
Thanks for the response, Dado. After I posted this I went looking around at some of the other threads and saw that one you mentioned (Good paintings vs good concepts) and realized I have that sort of a problem. I wonder if I'm so concerned with painting technique that I forget to tell a story or add real conceptual…
lol, gray i was writing that exact post... even the comments about carpet. One of the trickiest things to get a handle on with paint is "how you get dem colors." You don't have to think about it on the computer, but seeing, feeling, and watching color "happen" with your hands is an amazing beast. I would suggest starting…