The sun 'is' 120k lux before clouds/atmosphere get involved iirc - don't quote me but i think the 75k that the sun position plugin provided by Unreal uses is probably in the right ballpark for actual light hitting earth (i will immediately concede to anyone who has done actual research into this - im doing the sums in my…
Well, here it is. The final turn around image. It was A LOT harder to pose then I thought it would be. I didn't to take the time to do all of the actual rigging, so I found my old autorig script and just post it the best I could with joints, and then took the rest into Zbrush and moved some stuff around. This has been a…
I've been hanging around Polycount since before it was called Polycount. The best way to get replies it to reply to others and leave good feedback. I'm guilty of replying more often to threads started by people I've met in person or have Polycounted with a long time. I also reply to animation posts more often since I'm an…
well, I would show some examples and do a quick paint over, but I'm a little busy, so I'll try to give you the best description EVAR! Below the collar, the forms are very muddy and just bulbous. with no real defining lines and it is all smoothed. where as when it changes direction with the wrinkles and curves, it should…
wow really no guesses ok i guess i'll fork over a little more this is a continuation of the quote so just read both qoutes as one man: a friend doesn't lock you up! ::break:: a friend doesn't take you away from your home! ::clock bursts:: and say that it's for your own good! ::light bursts:: . . . how long do you really…
It's been a short while but it already looks like I fucked something up. It seems I got dust in the camera. I just shot this, two shots are with 28mm at f/22 once with UV filter once without, two shots with 50mm at f/22 once with UV filter once without. It's quite noticeable on pictures, but I was always hoping it was the…
I went to AI Houston, and while it was pretty general at the time focused mainly on industrial and architectural animation, they've since introduced ZBrush classes and apparently one of the instructors was trying to have a class using the Unreal engine. On one hand I can understand having a lot of general 3d classes to…
Hello Polycount, i'm going to start my first indie game (to be sold) soon and I'm looking for a bit of insight. I've been dawdling with 3d art and game development for about 2 years with only one menial game under my belt. However, I think it's time for me to start a fun game that I can actually finish, polish, and sell by…
@Neox @Noren Thank you so much for your input. I'm so sorry I couldn't respond to you guys earlier, I completely forgot I posted on here. The trees at the front would certainly be trimmed. Those trees existed from the first block-out I made months ago just to visualize and plan my environment so I just replaced them with…