Your lighting looks good and everything looks very realistic. Only critique I have is the scale of the building. It looks too small compared to the mannican and also compared to the street materials
Good start on the kriss, if you're looking for something a little more unique, but still realistic, give this guy's site a look. http://bonez18b.deviantart.com/gallery/ A couple i've wanted to do for a while:
On second thought, I think I'd prefer Snemmy's idea. Something a little more gritty and realistic would be nice after watching everyone churn out cute little monsters.
"The commercial is a mix of CG and Live Action." taken from the bungie website, those kids are definitely live action, i was too optimistic to expect cinematics character to express emotion that realistically.
While looking for reference to model the Luna Moth with I really like its natural colors so I took a shot at a more realistic texture. Single diffuse is 512 with an alpha.
[ QUOTE ] Keg: more expensive than Canada (although the salaries are scaled accordingly) [/ QUOTE ] true but you also get taxed insanely hi and buying a house in london just is not realistic
really awesome chargen, always wanted to work on something like that wide variety and faces looks alright , considering realistic style much better than most, Bethesds chargens for example
i think it's just a display problem if you render or import in a game engine it will work. check shaded with maps or realistic with map ( if not working click on the top left of your viewport to change to high quality )
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…