Hmmm. It's painted metal and the boat was supposed to be almost new, no rust or dust yet. It should look like the reference posted in the op. From there how could I improve the paint? Or am I missing the point? I'm going to add the rivets and the line on the bottom right now.
I just tried out a homebrew DS app last night called Phidias. It's a bit rough around the edges, but it's pretty fun to play around with. It's no replacement for a sketchbook, but it's nice to be able to draw without carrying around extra tools and such. It saves images out in .bmp format. In the current release, there's…
I really recommend you read the error it gives. If you have code that gives you source errors, look for the specific part raising that error. If you have a runtime error it's recommended to add a print("--Some debug message begin--\n") and print("--Some debug message end--\n") in your code and place the prints so you can…
I find a very simple solution from this video #3DQuickTips 010 - Maya - Power of Snaps, at around 00:15:17. Which is essentially selecting 2 points from the object you want to make parallel to another object, also select two other point to the object you want to refer to, then go to:
- click on the "modify" main menu
-…
Hey guys, I just start a new project 2 weeks ago and I decide to share with you my progress. I will integrete it into Unreal 4 soon to have an idea of the ambiance I want. Here is the Blocking - Update of 25/11/2015 - C&C are Welcome ! Thx :)
As we experienced and learnt from comment for our first UR4 video http://www.polycount.com/forum/showthread.php?t=148318, Here is our another showcase for the low poly game environment design: Defenders of the Klaus. [vv]122627742[/vv] Detail modular turn table [vv]122655498[/vv]
Hi all I havent really done much in the way of 2D and this is my first attempt at a face and it's taken a fair old while (2 weeks on and off) using Photoshop & Painter Reference image: Im sure you all know who it is {edit) thanks scooby, have posted the ref image now. Yes I will be working on some original stuff pretty…