Quick update. I've had a load of problems getting my level to work on my computer at home, as well as Mudbox crashing (needed the most recent service pack) but It's all sorted now. I've been working on the concrete pillar. The original plan was to have one that I could just repeat along, however I got a bit carried away…
Thanks for the feedback Francois, - Updated the goggles. They looked a bit uninteresting when closer together so I pointed them out a bit (keeping the same distance apart) to get a bit more of that dynamic look to it. - Boots. Took out the folds on the foot that is landed. The folds were actually from when the character…
Very awesome breakdown Eric :) This is probably a silly question, but with your Modular Lighting screenshot, the bright white / green parts, are those meshes that are apart of a prefab? Are you using emissive materials applied to those pieces to bake in the lighting? Is most of your "lighting" produced from the emmissives…
Hey So its been awhile since i posted an update. Been busy with Japanese lessons and Life drawings most evenings which has taken up most of my time. Now i have finished my Japanese lessons its time to get back to doing art! So i think i am done with the sculpt (apart from feedback changes.) Iv done some generic cloths…
Let´s see, it´s good you also noticed its creepiness. Main reason for that is in my eyes the exaggerated face parts: The eyes/eyeballs are huge and standing wide apart, the ears are too low and from this view too much on the back. The line from the jaw follows the ears but it is too much to the back. Laughing/Smiling is…
Really nice work, and nice breakdown. I agree with your technique not to model the entire hi-poly, it's a lot more efficient to only selectively model certain parts hi-poly, and do the rest of the detail work inside PS/CrazyBump. I like both versions, but the winter one is beautiful. I think the zimmerit came out real…
Samael's Legend resemblance was indeed a very noticeable and welcome addition to the game. It was a great ocular pleasure to play this game. The ending was also a great cliffhanger that has me thirsting for a sequel. I have to say the constant comparisons the media made with this game and DMC/GodofWar rather frustrated the…
Like Gauss said, I missed out on a lot of social interaction. When others were partying, I was working on projects, but that's how I wanted it, so that's what I got. If that's something you may not be satisfied with, seek out clubs to join; there's bound to be a few you'll like where you can meet interesting people or make…