Okay, did this. Also: * Gave to the main drive C: 65 Gb additional space. * Installed Photoshop CS 6 * Disabled "Enable fast processing" checkbox. * Ordered wire type 5e cable, to have wired connection to the internet instead of Wi-Fi. This must stabilize any package loss. At opening Smart Materials library, each Material…
@MrHobo "Interesting read but this data seems a little skewed. Considering that Pollen VC is a company that "enables you to directly fund UA campaigns", this may be more of a marketing thing for them. Im not saying they're lying, just that it feels like they are only showing one side of the numbers." I agree the data is…
From earlier speal about the pad, So your networking into your home computer to work on assets as well? Or just rendering pre made assets you made on your home system? You can do that from any machine these days. But,how are you doing that? To even interact with your home machine, don't you need to enable to keyboard on…
I generally disregard what I see in the viewport, but you appear to be rendering in just a basic, no-lighting setup. If you want to know whether there's something off with your mesh/textures you should render the model using an advanced lighting model (looks far better as well). So in order to do this, go to…
I work best when I'm able to get my hands dirty. Would you be able to isolate ones of those areas to export as a .ztl that could be uploaded somewhere ? Edit: Well the problem seems to be this little guy, all alone up there. I'm not sure if it was just an orphan vert that got caught up in dynamesh, or if something else…
I'm not sure exactly what you're trying to do but if you're say, just animating a rigid body (rotating/transforming/scaling an entire model) from the same orientation all of the time then you don't really need a point helper. Point helpers can be useful for parenting while preserving the orientation of your pivot point.…
@stabbington @konstruct yep, the jigglebutt gives a lot of character :D @Makkon haha, le thanks : P setting up the character (in max and importing the anims into udk) was a lot simpler than making a custom pawn class that enables you to play with him + third person camera. it's been a looot of copy-pasting from forums and…
For the scale, if you're going by 96uu as 6', you can use 1uu = 0.75". The default in Max is 1unit per 1", though I'm not sure if that actually affects anything when you're exporting or not. The default grid snap setting in UnrealEd is 16uu though, so if you set your grids in Max to have lines every 4 and major lines every…
yup, totally engine dependent. The ones that let you do that normally require it to be the same aspect ratio. So if your diffuse is 512x512 your alpha shouldn't be 1024x2048, one will be scaled to fit the other (normally the alpha will scale to the diffuse) which can cause artifacts when things are mip'ed. If you're up…
He's using modular, tiling geometry there. Each piece is unwrapped in a similar manner into the same UV space (independently), and with there being variations on the texture sheet, he is able to unwrap different pieces in new ways so as to reduce repetition and create a more natural, less tiled look. Study the…