thought i would start a thread about spotting polycounters in the wild. check this one out. brink dev video. first guys spinnin in chairs. http://www.shacknews.com/onearticle.x/65469 Identify urself! hehehe
Building a sci-fi revolver from the concept art of Deus Ex: Human Revolution. This is my mesh and wireframe. Final poly count is 4583 tris. Tweaking occlusion and then the texturing fun begins.
Dear polycounters, I've got that sexy triangle shape I wanted (not 100% on how) but now I have this wireframe of triangle past going on. is this bad? how do I get rid of it? I've
hey guys this is my second piece in zbrush, im still learning and getting the hang of it. this is what i have right now. i def need to work on the hands more. thats noted lol
Anyone playing this? It's in the same vein as DDR or Guitar Hero. Hit buttons in the right order/color, at the right time. Very fun. Even got my g/f playing games with me now