Hey guys, very long time no see. I've recovered from a pretty bad case of RSI and recently started learning maya. So far I'm liking it, not better or worse than max, but rigging-wise it's hard getting used to. I've already found out most of these differences are mainly because the terminology is different in maya than it…
Hi fellow artists and developers. Name - Petro Hawczak Location - UK, Hampshire Role - 3D Keyframe Animator and Rigger (Maya) Seeking - Freelance or On-Site Experience - 6 months (Freelance/University Teaching) [vv]122885423[/vv] Please feel free to send me an PM or email on petrohawczak@hotmail.com for more information.
I'm in the process of outsourcing the creation of a 3d character with multiple lods (1 for mobile, 1 for pc / consoles) and I'm wondering if the same rig and animations can be applied to both of these LODs of the character. Is there anything I need to watch out for?
Hello, I just recently graduated and wanted to get some feedback on my demoreel. I'd like to work in character animation or concept development. Comments and critiques are much appreciated. Thanks! http://vimeo.com/11584396
Hey guys I tried my hand at a animated skydome with day and night, without looking at complicated stuff like scattering, mie and that other girl. So it is fairly simple, but I'm pretty happy with the overall outcome. I've included a build (win only) and some screens Have a look: Build
hi everyone when i sculpted this hand i did a quick retopo in order to have a cleaner model and now that im cleaning everything up for baking and texturing i wanted to ask you if this is a good topology for animation in stylized characters, what do you guys think? many thanks in advance!
WE HAVE OPEN POSITIONS FOR A SELF FUNDED PROJECT BASIC FACE AND WHOLE BODY RIGGING BASIC 3D-ANIMATION Stylized models stretch, squash, bounce rigging and movements. Please apply by sharing a link to your previous work and your resume to contactchakrra@gmail.com or from our website www.chakrra.com/contact