Heya, It's a topic I've been thinking about alot and I haven't seen it talked about much here, or maybe I've missed it. I was just wondering how you guys cope with reviewers, or the public, commenting on your art. I've been in this bubble where I only get critique from others in the industry and I take great pride in how I…
Hey guys! As you all know, using a rigid physique on a low poly character model can often cause some really bad deformation in the anterior regions of your model... I was just wondering if anyone has any tips or knows of any tutorials on dealing with this? I looked around on the net for a while and didn't find anything. I…
Hi fellas, iam new to toolbag (just bought on the sale) and thought about importing my recent model into TB.The point is it consists of 20 Udims or "Texture Sets" - >means every Object has offsettet UVs. What is the best way to import this in TB? Do i have to set each UV back to 1/1 to get the textures to work at all, or…
Hey, i want to post a new thread in the Pimping and Preview section. Been trying since yesterday. But seems like my thread is not getting posted. every time i click POST, it just redirects me to the forum page and I dont see my thread created there. Plz can anyone tell me what is wrong ? thanks Sanket a.k.a YaKKu
lol... no. Go and pay to see it then. You pretty much described the movie right there! It is fundamentally ridiculous. They clearly sat down right at the start and said "Physics? Nah. Chemistry? Nah. Basic science fact? Nah. Wayans brother? Yeah. OK, let's just make things spin around and blow up, and have sword fights in…
Hm... try opening UTPlayerController.uc (in development/src/UTGAME/classes...ithink?) and, under the very bottom there's a section called 'defaultproperties'. between the curlybrackets that follow it, try adding the line: TimeBetweenCameraBreathChanges = 9999.0 You might have to change the read-only flag on the file to…
Use a shader of your choice like a blinn or a phong shader. Add the normal map in the bump map channel setting it to tangent space normal. Place your lights, set your renderer to mental ray and render away Dont forget, for mirrowed normals you have to flip the coresponding color channels in Photoshop so that the mirrored…
I'm working on Speed Freeks, a Warhammer mobile game. If you watch the soft-launch trailer, from 9 seconds to about 13 seconds , you can get a pretty good idea of the overall look we achieved. https://youtu.be/MEYFff3Rn6M?t=9s The lighting is not realistic and it was done to make it easier to avoid objects. But we have…
Thank you for the feedback! :) My technical understanding of 3D definitely needs some work so I'll be sure to research those in more detail. I think I've been aware for a while that specialisation is the way to go, I've just been anxious to take the dive because it seemed like such a "no-turning-back-now" thing in my head…
Download the marmoset trial, or get a veiwport shader for max, Max renders will hinder your work and your workflow. Until you can set up an amazing render you wont be able to see the maps working together properly where as getting it into marmoset will eliminate this problem and you can see exactly how each map is…