These are great, the first one reminds me of nightmare's story from soulcalibur. It's like the sword's power is haunting his mind and trying to re-awaken within him.
I must fight Blur with the power of Digic. http://www.digicpictures.com/movie/eng/popup_WHTeaser_high.html http://nofatclips.com/02008/04/27/march/Warhammer%20Battle%20March.mp4
we would appreciate it if you could re-create the incident with a power point presentation and a pie chart, you can leave off the "pinching a loaf" portion
More work-in-progress stuff. The space stations solar array! I was going to go with a nucleur powered spacestation but prefered the look of the giant solar panels. Made in Substance Designer.
There's nothing in your forward base shader to do with shadows. By default, only the base pass in forward rendering gets shadows in Unity (i.e. your most powerful direct light).
bro, u forgot the B in the word "bear" in the naga offhand weapon. this is what u wrote ^_^"A precious blade given only to those who can ear its power."
friend on mine sent to me this url too : http://www.marketwire.com/press-release/Unity-Technologies-Unveils-Third-Generation-of-Its-Powerful-Development-Platform-1128176.htm crazy!!!
That's a bit old but the principles seem sound.. The main things I'd change for ue4 are... work in metric units rather than powers of 2 Use fbx because its good