I just want to create stuff for myself, for the time being it can be just in Max, so that I can render it. I have sane numbers of polygons so I'm not currently optimising for that. Exporting to a game engine would be possible as I dabble in Unity a bit. The real reason why I'm trying to use references is management. After…
Your modeling seems pretty good. It's much farther ahead when I first started at 17. Some suggestions: 1. The image sizes should be more consistent. Some are too tiny or not big enough. You want people to see your work, not dig up a magnifying glass. 2. Don't stick your assets in a pure black background. This provides bad…
Funnily enough Jon Fletcher was probably the main reason why I started to do 3D art in 05/06' while he was making model packs. He was at a beginner level at the time. I worked hard at it for a couple of years and actually made money and then lost motivation going through life, with my parents lack of understanding that 3D…
hah..you actually made mention of like...my crappiest prop I'm actually working right now to replace a few things in my spare time. I can't show anything I'm doing at work...which pretty much smokes all my stuff in my portfolio, so I gotta come up with some stuff that's gonna be replacing a few of my props As for your…
rooster: i can constrain the fish to a path in max sure, but i'm not sure if it would carry into unreal and if digesting a 100-200 frame animation sequence would be a possible direction. i am aiming to create an enviroment (not a level by any shape) so as long as you can view the room without HEAVY lagging on a good…
Daz- thanks for the reply- that's a great help. yah, i agree that the doctor doesn't hold up. it was a stupid concept from start to finish and my time could have been much better spent on something such as anatomy. i totaly agree with the doctor, and almost considered cutting him.. but decided that it was completed work…
HI, and welcome to Polycount! Early 3d games were made to run on very limited hardware, which could not render complex 3d shapes. The hardware could only render very few points at a time. So the models had to be very blocky. Blockout means using simplified shapes when designing a 3d model, or designing a game level. This…
3D model of the Sig Sauer Romeo3 Red Dot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture (roughness only) for the lens. Polycount:5734 Vertex count:3047 https://www.cgtrader.com/products/sig-sauer-romeo3-red-dot-sight model
Hey polycounters, long time no see. Its been a long time since my last post and i want to give a heads up that i'm available to work. I'm looking for fulltime remote oportunities, or part-time remote. Looking forward to hear from you
hello polycount. this is my new artwork i have been working on in occasion of halloween i am calling highpoly done but i am open to any suggetions or feedbacks more updates coming in few days. concept art by Nico Di Mattia